--------------------------------------------------------------------
- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\levels\INDUST\Indust.ZIT
--------------------------------------------------------------------
- Exported from C:\Industrial\Industrial_MSTR.max
--------------------------------------------------------------------


--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\PANO_T2.XPR
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\PANO_T1.XPR
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\PANO_T4.XPR
 Width: 64, Height: 64 Refs:  168 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\PANO_T3.XPR
 Width: 64, Height: 64 Refs:   96 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\PANO_B1.XPR
 Width: 64, Height: 64 Refs:  192 - S:\inline\Art\Effects\Textures\BMP\Cache\iconScore.XPR
 Width: 64, Height: 64 Refs:  252 - S:\inline\Art\Effects\Textures\BMP\Cache\iconPlant.XPR
 Width: 64, Height: 64 Refs:  282 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTime.XPR
 Width: 64, Height: 64 Refs:  636 - S:\inline\Art\Effects\Textures\BMP\Cache\iconEditor.XPR
 Width: 64, Height: 64 Refs:  420 - S:\inline\Art\Effects\Textures\BMP\Cache\iconBreak.XPR
 Width: 64, Height: 64 Refs: 2190 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\POINTERA01.XPR
 Width: 64, Height: 64 Refs:  300 - S:\inline\Art\Effects\Textures\BMP\Cache\iconTrick.XPR
 Width: 64, Height: 64 Refs:   48 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceB01.XPR
 Width: 64, Height: 64 Refs:  114 - S:\inline\Art\Effects\Textures\BMP\Cache\juiceA01.XPR
 Width: 64, Height: 64 Refs:   36 - S:\inline\Art\Effects\Textures\BMP\Cache\iconRide.XPR
 Width: 64, Height: 64 Refs: 1650 - S:\inline\Art\Effects\Textures\BMP\Cache\iconGrind.XPR
 Width: 64, Height: 64 Refs:  108 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\JUICEC01.XPR
 Width: 64, Height: 64 Refs:  282 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\ICONGRAB.XPR
 Width: 64, Height: 64 Refs:  524 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JCARA02.XPR
 Width: 16, Height: 32 Refs: 3120 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_metalstripC02_707FFF.XPR
 Width:128, Height:128 Refs:  207 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_grapplerA01.XPR
 Width: 32, Height: 32 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_grapplerG01.XPR
 Width:128, Height:128 Refs:  795 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_grapplerC01.XPR
 Width:128, Height:128 Refs: 1158 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_grapplerB01.XPR
 Width:128, Height:128 Refs:  156 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_grapplerF01.XPR
 Width:128, Height:128 Refs:  216 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_grapplerD01.XPR
 Width: 32, Height: 32 Refs:   28 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_suspA01_07F7F7F.XPR
 Width:128, Height:128 Refs: 1584 - S:\INLINE\ART\PROPS\DYNAMICS\TEXTURES\BMP\Cache\JUNK.XPR
 Width: 32, Height: 32 Refs:11538 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\wdrumA01.XPR
 Width: 64, Height: 64 Refs:   66 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_tunnelwallA01.XPR
 Width:128, Height:128 Refs:  858 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_catwalk_A01.XPR
 Width: 32, Height: 32 Refs: 1353 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\sm_metalA01.XPR
 Width: 32, Height: 64 Refs: 2628 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_fanC01_007FFF.XPR
 Width: 32, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\LOGOSDECAL1_003F7F.XPR
 Width: 64, Height: 64 Refs: 2877 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\SM_PRESSGENERIC.XPR
 Width:128, Height:128 Refs: 2115 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_BOWLC02.XPR
 Width: 64, Height: 64 Refs:    3 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_ELEVATORA01.XPR
 Width:128, Height:128 Refs: 1704 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_tracksideA02.XPR
 Width: 64, Height: 64 Refs:   82 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_REFLECTOR1A.XPR
 Width:128, Height:128 Refs:  791 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_funboxC01.XPR
 Width: 64, Height: 64 Refs:  240 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_funboxA01.XPR
 Width: 64, Height: 64 Refs:  162 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_funboxB01.XPR
 Width: 32, Height: 32 Refs:  132 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_cableC01.XPR
 Width: 64, Height: 64 Refs:  577 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_robotF02_007F7F.XPR
 Width:128, Height:128 Refs: 4134 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_robotF01.XPR
 Width:128, Height: 64 Refs:10818 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_robotF03_00FF7F.XPR
 Width: 64, Height: 64 Refs:  368 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_ROBOTF04A.XPR
 Width: 64, Height: 64 Refs: 2756 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_robotF03_07F7F7F.XPR
 Width: 64, Height: 64 Refs:  206 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_robotF02_07F7F7F.XPR
 Width: 64, Height: 64 Refs:   80 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_3F7F3F3F.XPR
 Width: 64, Height: 64 Refs:  698 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_robotF02_7F7F7F7F.XPR
 Width: 64, Height: 64 Refs:  510 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_BOWLB01.XPR
 Width: 32, Height: 32 Refs:  506 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_BOWLB01_7F07F7F.XPR
 Width: 64, Height: 64 Refs: 1056 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_CRANEG01.XPR
 Width:128, Height:128 Refs:  120 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\Cache\GRID02.XPR
 Width: 64, Height: 64 Refs:  244 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_BRUSHA02_7F07F7F.XPR
 Width: 64, Height: 64 Refs: 1084 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_BRUSHA02_007F7F.XPR
 Width: 32, Height: 32 Refs: 7240 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\pink.XPR
 Width:128, Height:128 Refs:  180 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\doorA01.XPR
 Width:128, Height:128 Refs: 1758 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_bowlAqpipe01.XPR
 Width:128, Height:128 Refs: 1749 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_BOWLC01.XPR
 Width: 64, Height: 64 Refs:  282 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_qpipeB02.XPR
 Width:128, Height:128 Refs:  642 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_wallA01.XPR
 Width:128, Height:128 Refs:    6 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\Cache\GRID01.XPR
 Width:128, Height:128 Refs:  198 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_catwalk_A02.XPR
 Width: 64, Height: 64 Refs:  450 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\BMP\Cache\SM_CATWALKRAILSIDEA01.XPR
 Width: 32, Height: 64 Refs: 1300 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_LAMPA01_007FFF.XPR
 Width:128, Height:128 Refs:  828 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_fenceA01.XPR
 Width:128, Height:128 Refs:  567 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_CARA01.XPR
 Width:128, Height:128 Refs:  522 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_CARA02.XPR
 Width: 64, Height: 64 Refs:  564 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_BOWLC05.XPR
 Width: 64, Height: 64 Refs:   21 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_CARA03.XPR
 Width: 64, Height: 32 Refs:   88 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_CARA03_07FFF7F.XPR
 Width: 64, Height: 32 Refs:   23 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_CARA03_00FF7F.XPR
 Width:128, Height:128 Refs:10074 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_CATWALKRAIL_A01.XPR
 Width: 64, Height: 16 Refs: 1148 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_CATWALKRAIL_A01_0DF7F1F.XPR
 Width:128, Height: 64 Refs:  196 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_TIRES01_07FFF7F.XPR
 Width: 16, Height: 16 Refs:   72 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\LIGHTS_GREEN.XPR
 Width: 16, Height: 16 Refs:  108 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\LIGHTS_RED.XPR
 Width: 16, Height:  8 Refs:  114 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\LIGHTS_BLUE_00FF7F.XPR
 Width:128, Height:128 Refs:  162 - S:\INLINE\ART\PROPS\VEHICLES\TEXTURES\BMP\Cache\VMONSTER01.XPR
 Width: 64, Height: 16 Refs: 1444 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\VMONSTER01_7F07F1F.XPR
 Width:128, Height:128 Refs:  852 - S:\INLINE\ART\PROPS\VEHICLES\TEXTURES\BMP\Cache\VTIRES01.XPR
 Width:128, Height:128 Refs:  792 - S:\INLINE\ART\PROPS\VEHICLES\TEXTURES\BMP\Cache\VMONSTER02.XPR
 Width:128, Height:128 Refs:  531 - S:\INLINE\ART\PROPS\VEHICLES\TEXTURES\BMP\Cache\VTIRES02.XPR
 Width:128, Height:128 Refs: 4503 - S:\INLINE\ART\CHARACTERS\NPC\SPECIFIC\TEXTURES\BMP\Cache\CRDUMMY.XPR
 Width: 32, Height: 32 Refs:   50 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_KEGA1_7F07F7F.XPR
 Width: 32, Height: 32 Refs:  242 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_KEGA1_007F7F.XPR
 Width: 64, Height: 64 Refs:   48 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_GRAPPLERPLAIN.XPR
 Width:128, Height:128 Refs:   96 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_metalstripA01.XPR
 Width: 32, Height:128 Refs: 2972 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_metalstripA01_BF03FFF.XPR
 Width: 64, Height: 64 Refs: 5283 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_asphaltB01.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_DUMMIES.XPR
 Width:128, Height:128 Refs:  468 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\SM_CONVEYB01.XPR
 Width: 64, Height:128 Refs:  143 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\SM_CONVEYB01_007FFF.XPR
 Width: 64, Height:128 Refs:   56 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\SM_CONVEYB01_7F07FFF.XPR
 Width: 32, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\LOGOSDECAL1_3F03F7F.XPR
 Width:128, Height: 64 Refs:   88 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_7F07F3F.XPR
 Width:128, Height:128 Refs:   72 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\DOORB01.XPR
 Width: 64, Height: 64 Refs:    8 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_ROBOTF04B.XPR
 Width: 64, Height: 64 Refs:   20 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_REFLECTOR1B.XPR
 Width:128, Height:128 Refs:  624 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wallA03.XPR
 Width:128, Height:128 Refs:  600 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wallA02.XPR
 Width:128, Height:128 Refs:  561 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wallA01.XPR
 Width:128, Height:128 Refs:  192 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wallA04.XPR
 Width: 64, Height:128 Refs:   84 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\crusherA03_007FFF.XPR
 Width: 64, Height: 32 Refs: 1734 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_KEGA1_07FFF7F.XPR
 Width:128, Height:128 Refs: 1424 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\OILSTAIN.XPR
 Width:128, Height:128 Refs: 1044 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wall_B01.XPR
 Width:128, Height:128 Refs:  687 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wall_B04.XPR
 Width:128, Height:128 Refs:  588 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\Tunnelwall_A01.XPR
 Width:128, Height:128 Refs: 2076 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_qpipeG01.XPR
 Width:128, Height:128 Refs: 1515 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_qpipetop01.XPR
 Width: 64, Height: 64 Refs:  192 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_SHADOWCTWK_01.XPR
 Width: 64, Height: 64 Refs:   60 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_SHADOWCTWK_01.XPR
 Width: 64, Height: 32 Refs:  836 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_SHADOWCTWK_01_03FFF7F.XPR
 Width:128, Height:128 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_gridfloorA03.XPR
 Width:128, Height:128 Refs:  300 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_gridfloorA02.XPR
 Width:128, Height:128 Refs:  864 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_gridfloorA01.XPR
 Width:128, Height:128 Refs:  252 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wallC04.XPR
 Width:128, Height:128 Refs:  240 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_WALLC01.XPR
 Width:128, Height:128 Refs:  240 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wallC03.XPR
 Width:128, Height:128 Refs: 1200 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wallC02.XPR
 Width: 64, Height: 64 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI1_07F7F7F.XPR
 Width: 64, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_07F3F3F.XPR
 Width:128, Height:128 Refs:  783 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\TunnelfloorA02.XPR
 Width:128, Height:128 Refs: 1143 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\TunnelfloorA01.XPR
 Width:128, Height:128 Refs:  366 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wall_B02.XPR
 Width: 64, Height: 64 Refs: 1104 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_beamA02.XPR
 Width: 32, Height: 32 Refs:   40 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jk_beamA02_7F7F7F7F.XPR
 Width: 64, Height: 64 Refs:  846 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CHAIN.XPR
 Width: 64, Height: 64 Refs:  558 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_lampB01.XPR
 Width:128, Height:128 Refs: 3432 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_qpipeA01.XPR
 Width:128, Height:128 Refs:  378 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_qpipeA02.XPR
 Width: 64, Height: 64 Refs:  330 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_qpipeB01.XPR
 Width: 64, Height: 64 Refs:  100 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\LOGOSDECAL1_7F07F7F.XPR
 Width:128, Height: 32 Refs:  104 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\LOGOSDECAL1_0BFFF3F.XPR
 Width:128, Height: 64 Refs:  122 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_7F7F7F3F.XPR
 Width: 64, Height: 64 Refs:  486 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarA01.XPR
 Width: 64, Height: 64 Refs:  486 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarD01.XPR
 Width: 64, Height: 64 Refs:  378 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarD02.XPR
 Width: 64, Height: 64 Refs:  162 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarB01.XPR
 Width: 64, Height: 64 Refs:  186 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarB02.XPR
 Width: 64, Height: 64 Refs:  486 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarC01.XPR
 Width: 64, Height: 64 Refs:  486 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarC02.XPR
 Width: 64, Height: 64 Refs:  474 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jbusA01.XPR
 Width: 16, Height: 32 Refs:  294 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jbusA01_BF7F3F7F.XPR
 Width: 64, Height: 64 Refs:  834 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jbusA02.XPR
 Width:128, Height:128 Refs: 1479 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\crusherA02.XPR
 Width:128, Height:128 Refs: 3500 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_qpipeF01.XPR
 Width: 64, Height: 64 Refs:  324 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarE01.XPR
 Width: 64, Height: 64 Refs:  360 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jcarE02.XPR
 Width: 64, Height: 64 Refs:  108 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jrigA02.XPR
 Width: 64, Height: 64 Refs:  390 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jrigA01.XPR
 Width: 64, Height: 64 Refs:  174 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jrigA03.XPR
 Width: 64, Height: 64 Refs:  186 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jrigA04.XPR
 Width: 64, Height: 64 Refs:   30 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\sm_conveyA01.XPR
 Width:128, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_007F3F.XPR
 Width:128, Height:128 Refs:  144 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_CRANEA01.XPR
 Width: 64, Height: 64 Refs:  580 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_CRANEA01_7F7F7F7F.XPR
 Width:128, Height:128 Refs: 2820 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_catwalk_B02.XPR
 Width: 32, Height: 64 Refs: 2963 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_GRINDA01_7F07FFF.XPR
 Width: 32, Height: 32 Refs: 1077 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_GRINDTRACKA01.XPR
 Width:128, Height:128 Refs:  375 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_FENCEA01.XPR
 Width:128, Height:128 Refs: 1593 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_trussA03.XPR
 Width: 32, Height: 32 Refs: 1680 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_cableA01.XPR
 Width:128, Height:128 Refs:  225 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_WALL_B05.XPR
 Width: 64, Height: 32 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_SIGNC1_07FFF7F.XPR
 Width: 64, Height: 32 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_SIGNC1_00FF7F.XPR
 Width: 32, Height: 64 Refs:  442 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\PIPEB01_007FFF.XPR
 Width: 64, Height: 64 Refs: 9054 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_LETTERA01.XPR
 Width: 64, Height: 64 Refs:  482 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_GLASSA01.XPR
 Width: 64, Height: 32 Refs:  452 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_GLASSA01_00FF7F.XPR
 Width: 16, Height: 16 Refs:  384 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\lights.XPR
 Width:128, Height:128 Refs:  204 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_spinesideA01.XPR
 Width: 64, Height: 64 Refs: 1000 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\SPINE1.XPR
 Width: 64, Height: 64 Refs:  195 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_DIRTB2.XPR
 Width: 64, Height: 64 Refs:  144 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_DIRTB1.XPR
 Width: 64, Height: 64 Refs:   69 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_DIRTB3.XPR
 Width:128, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI1_00FF7F.XPR
 Width:128, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_0BF7F3F.XPR
 Width:128, Height: 64 Refs:   42 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_7FBF7F3F.XPR
 Width:128, Height:128 Refs:  600 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\crusherA01.XPR
 Width:128, Height: 64 Refs:  208 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jk_wall_B04_00FF7F.XPR
 Width: 64, Height: 64 Refs:  902 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\crusherA03_7F07F7F.XPR
 Width: 64, Height: 64 Refs:   20 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\crusherA03_7F7F7F7F.XPR
 Width: 32, Height: 32 Refs:  192 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_bkbuildA01.XPR
 Width: 32, Height: 32 Refs:  120 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_bkbuildB01.XPR
 Width:128, Height:128 Refs:   27 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_wall_B03.XPR
 Width:128, Height:128 Refs:  528 - S:\INLINE\ART\PROPS\DYNAMICS\TEXTURES\BMP\Cache\CONSTA01.XPR
 Width:128, Height:128 Refs:  399 - S:\INLINE\ART\PROPS\DYNAMICS\TEXTURES\BMP\Cache\CANSA01.XPR
 Width: 32, Height: 64 Refs:  176 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CANSA01_07F3F7F.XPR
 Width: 32, Height: 64 Refs:  140 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CANSA01_3F7F3F7F.XPR
 Width:128, Height:128 Refs:   48 - S:\INLINE\ART\PROPS\DYNAMICS\TEXTURES\BMP\Cache\MAILA01.XPR
 Width: 64, Height: 64 Refs:  104 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\MAILA01_7F7F7F7F.XPR
 Width:128, Height:128 Refs:  480 - S:\INLINE\ART\PROPS\DYNAMICS\TEXTURES\BMP\Cache\GARBGA01.XPR
 Width: 64, Height: 64 Refs:  152 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GARBGA01_7F7F7F7F.XPR
 Width:128, Height:128 Refs:  282 - S:\INLINE\ART\PROPS\DYNAMICS\TEXTURES\BMP\Cache\CANSA02.XPR
 Width:128, Height:128 Refs:  168 - S:\INLINE\ART\PROPS\DYNAMICS\TEXTURES\BMP\Cache\DUMPA01.XPR
 Width: 64, Height: 64 Refs:   38 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\DUMPA01_07F7F7F.XPR
 Width: 64, Height: 32 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_SIGNA1_00FF7F.XPR
 Width: 16, Height: 32 Refs:   32 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_metalstripC02_007FFF.XPR
 Width: 32, Height: 32 Refs:   32 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_COLUMNA01_7F7F7F7F.XPR
 Width: 32, Height: 32 Refs:   68 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_COLUMNA01_07F7F7F.XPR
 Width: 32, Height: 32 Refs:   74 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_COLUMNA01_007F7F.XPR
 Width: 32, Height: 32 Refs: 1030 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_COLUMNA01_7F07F7F.XPR
 Width:128, Height: 32 Refs: 1602 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_CATWALKRAIL_A01_03FFF3F.XPR
 Width: 16, Height: 16 Refs:  190 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_SIGNA1_003F3F.XPR
 Width:256, Height:256 Refs:   12 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_BILLBOARDA1_LEFT.XPR
 Width:256, Height:256 Refs:   12 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_BILLBOARDA1_RIGHT.XPR
 Width: 64, Height: 32 Refs:   32 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_SIGNA1_07FFF7F.XPR
 Width:256, Height:256 Refs:   18 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_BILLBOARDB2_LEFT.XPR
 Width:256, Height:256 Refs:   18 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\JK_BILLBOARDB2_RIGHT.XPR
 Width: 64, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_3F3F3F3F.XPR
 Width: 64, Height: 64 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI2_BF3F3F3F.XPR
 Width:128, Height:128 Refs:  942 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\GRASSA01.XPR
 Width: 64, Height: 64 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\GRAFFITI1_7F7F7F7F.XPR
 Width: 32, Height: 64 Refs:  108 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jk_spinesideA01_BF03F7F.XPR
 Width:128, Height:128 Refs:   24 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\LAVAA01.XPR
 Width:128, Height: 32 Refs:  126 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\LOGOSDECAL1_07FFF3F.XPR
 Width: 64, Height: 64 Refs:  171 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneB01.XPR
 Width:128, Height:128 Refs:   99 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneC01.XPR
 Width:128, Height:128 Refs:   12 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneJ01.XPR
 Width:128, Height:128 Refs:    6 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneD01.XPR
 Width:128, Height:128 Refs:   30 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneE01.XPR
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneF01.XPR
 Width: 32, Height:128 Refs: 4260 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_metalstripA01_3F03FFF.XPR
 Width: 32, Height: 64 Refs:  100 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jk_spinesideA01_003F7F.XPR
 Width: 64, Height: 64 Refs:   36 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_enginegrapA01.XPR
 Width: 32, Height: 32 Refs:  286 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_enginegrapA01_7F07F7F.XPR
 Width: 32, Height: 32 Refs:  144 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneH01.XPR
 Width: 32, Height: 16 Refs:  438 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jk_craneH01_07FFF7F.XPR
 Width: 64, Height: 64 Refs:  122 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\JK_CRANEA01_07F7F7F.XPR
 Width:128, Height:128 Refs: 1837 - S:\INLINE\ART\CHARACTERS\NPC\SPECIFIC\TEXTURES\BMP\Cache\DOG.XPR
 Width: 64, Height: 64 Refs:  510 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BARA01.XPR
 Width: 64, Height: 64 Refs:   14 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR
 Width: 32, Height: 32 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\jk_craneI01.XPR
 Width:128, Height:128 Refs: 3324 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_wallA03.XPR
 Width:128, Height:128 Refs:  174 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_wallA02.XPR
 Width:128, Height:128 Refs: 2226 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_wallB01.XPR
 Width: 64, Height: 32 Refs:   20 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\SCARSA01_00FF7F.XPR
 Width: 64, Height: 32 Refs:   36 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\SCARSA01_07FFF7F.XPR
 Width: 64, Height: 64 Refs:  120 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_ENGINEGRAPB01.XPR
 Width: 16, Height: 16 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_ENGINEGRAPB01_7F03F3F.XPR
 Width: 16, Height: 16 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_ENGINEGRAPB01_BF03F3F.XPR
 Width: 32, Height: 64 Refs:12785 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_suspA01_7F07FFF.XPR
 Width: 32, Height: 32 Refs: 1380 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_roofA01.XPR
 Width: 64, Height: 64 Refs:   51 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_launchrampB01.XPR
 Width: 64, Height: 64 Refs:  156 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_grndpltC01.XPR
 Width:128, Height:128 Refs:  120 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_qpipeC02.XPR
 Width:128, Height:128 Refs:   90 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_XTRUSSA01.XPR
 Width: 64, Height: 64 Refs:   48 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_grndpltA02.XPR
 Width: 64, Height: 64 Refs:  795 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_grndpltA01.XPR
 Width: 64, Height: 64 Refs: 1131 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_floorF02.XPR
 Width:128, Height:128 Refs:  192 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_wallB02.XPR
 Width:128, Height:128 Refs: 6930 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_floorD02.XPR
 Width: 32, Height: 32 Refs:  831 - S:\inline\Art\Levels\Industrial\Textures\BMP\Cache\cp_floorDlg5.XPR
 Width: 32, Height: 64 Refs: 1770 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\PIPEB01_7F07FFF.XPR
 Width: 64, Height: 32 Refs:  303 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_SHELLGRAPD01_07FFF7F.XPR
 Width:128, Height: 64 Refs:  188 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_TIRES01_00FF7F.XPR
 Width:128, Height:128 Refs:  978 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_wallB03.XPR
 Width:128, Height:128 Refs:  822 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_bowlB02.XPR
 Width:128, Height:128 Refs: 1704 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_bowlBqpipe01.XPR
 Width: 32, Height: 32 Refs: 2354 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_suspA01_007F7F.XPR
 Width: 64, Height: 32 Refs:   70 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_SHELLGRAPD01_00FF7F.XPR
 Width: 64, Height: 64 Refs:  204 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_shellgrapA01.XPR
 Width: 64, Height: 32 Refs:  194 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_ENGINEGRAPB01_07FFF7F.XPR
 Width:128, Height:128 Refs:  114 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_BOWTRUSSA01.XPR
 Width: 64, Height: 32 Refs:  120 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\jk_lampB01_00FF7F.XPR
 Width: 16, Height: 32 Refs: 1020 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_METALSTRIPC01_7F07FFF.XPR
 Width: 16, Height: 64 Refs:  338 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_LAMPA01_BF03FFF.XPR
 Width: 32, Height: 32 Refs:   54 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_lampB01.XPR
 Width: 32, Height: 16 Refs:   86 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_ENGINEGRAPB01_007F3F.XPR
 Width: 16, Height: 32 Refs:   86 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_enginegrapA01_BF03F7F.XPR
 Width: 64, Height: 64 Refs:   30 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_shellgrapC01.XPR
 Width: 16, Height: 32 Refs:  170 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_enginegrapA01_BF7F3F7F.XPR
 Width: 64, Height: 64 Refs:   20 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\SPINE2.XPR
 Width: 64, Height: 64 Refs:   14 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\SPINE3.XPR
 Width: 32, Height: 32 Refs:  126 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_GRINDA01_007F7F.XPR
 Width: 32, Height: 32 Refs: 5002 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_GRINDA01_07F7F7F.XPR
 Width:128, Height:128 Refs:  132 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\BMP\Cache\FLOORSTAINA01.XPR
 Width: 64, Height: 64 Refs:  182 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_BRUSHA02_7F7F7F7F.XPR
 Width:128, Height:128 Refs:  888 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_bowlCqpipe01.XPR
 Width:128, Height:128 Refs:  894 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_trackB01.XPR
 Width:128, Height:128 Refs: 1593 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_trackC02.XPR
 Width: 32, Height:128 Refs: 1146 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_metalstripA01_7F03FFF.XPR
 Width:128, Height:128 Refs:  384 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_bowlA02.XPR
 Width: 64, Height: 64 Refs:   48 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_bowlA01.XPR
 Width:256, Height:256 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\CP_SCOREBOARDSM.XPR
 Width: 64, Height: 64 Refs:  480 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_fanA01.XPR
 Width: 32, Height: 64 Refs:   98 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_fanB01_007FFF.XPR
 Width: 32, Height: 64 Refs:  362 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_fanB01_7F07FFF.XPR
 Width: 32, Height: 64 Refs:  182 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\cp_fanC01_7F07FFF.XPR
 Width:128, Height: 64 Refs:    8 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_SIGNA1_07FFF7F.XPR
 Width:128, Height:128 Refs:  174 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_rollerB01.XPR
 Width: 64, Height: 64 Refs:   16 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_SIGNA1_007F7F.XPR
 Width:128, Height:128 Refs:  372 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_rollerA01.XPR
 Width: 32, Height: 32 Refs:  663 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_floorE01.XPR
 Width: 64, Height: 64 Refs:  198 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\EXITA1.XPR
 Width: 64, Height: 64 Refs:  132 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_grndpltD01.XPR
 Width: 64, Height: 64 Refs:   62 - C:\DOCUME~1\bill\LOCALS~1\Temp\Cache\CP_SIGNA1_7F07F7F.XPR
 Width: 64, Height: 64 Refs:   24 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_grndpltB02.XPR
 Width: 64, Height: 64 Refs:   96 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_grndpltB01.XPR
 Width: 64, Height: 64 Refs:   16 - S:\INLINE\ART\LEVELS\INDUSTRIAL\TEXTURES\BMP\Cache\CP_BRUSHB01.XPR
 Width: 64, Height: 64 Refs:   42 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_tunnelwallA02.XPR
 Width:128, Height:128 Refs:  192 - S:\inline\Art\Levels\Industrial\Textures\XCube\Cache\cp_bowlC06.XPR
 Width: 64, Height: 64 Refs:   68 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\TIMECLOCK.XPR
 Width: 64, Height: 64 Refs:  414 - S:\inline\Art\Effects\Textures\BMP\Cache\KeyD01.XPR
 Width: 64, Height: 64 Refs:  900 - S:\inline\Art\Effects\Textures\BMP\Cache\KeyC01.XPR
 Width:128, Height:128 Refs:  828 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\CHRISA01.XPR

--------------------------------------------------------------------
Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - ScriptObj_Buttonhack
 NumMaterials:  5 NumFaces:  112 NumVerts:  209 - panorama_01
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - ScriptObj_playerOne
 NumMaterials:  1 NumFaces:   64 NumVerts:   68 - PropDef_IconScore
 NumMaterials:  1 NumFaces:   84 NumVerts:   98 - PropDef_IconPlant
 NumMaterials:  1 NumFaces:   94 NumVerts:  124 - PropDef_IconTime
 NumMaterials:  1 NumFaces:  212 NumVerts:  216 - PropDef_IconEditor
 NumMaterials:  1 NumFaces:  140 NumVerts:  107 - PropDef_IconBreak
 NumMaterials:  1 NumFaces:  240 NumVerts:  152 - PropDef_BubbleRXL
 NumMaterials:  1 NumFaces:  100 NumVerts:   87 - PropDef_IconTrick
 NumMaterials:  2 NumFaces:   18 NumVerts:   34 - PropDef_PowerJuiceExtend
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceRefill
 NumMaterials:  2 NumFaces:   34 NumVerts:   50 - PropDef_IconRide
 NumMaterials:  1 NumFaces:  275 NumVerts:  277 - PropDef_IconGrind
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterC
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterM
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterB
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterO
 NumMaterials:  1 NumFaces:   36 NumVerts:   45 - PropDef_PowerJuiceHalffill
 NumMaterials:  1 NumFaces:   98 NumVerts:  100 - PropDef_TwisterG
 NumMaterials:  1 NumFaces:   94 NumVerts:  101 - PropDef_IconGrab
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - PropDef_Debris
 NumMaterials:  1 NumFaces:   48 NumVerts:   37 - Terrain_RobotArm_post_A
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_B
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_C
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_D
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_E
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_Compactor
 NumMaterials:  1 NumFaces:   48 NumVerts:   74 - AnimObj_base
 NumMaterials:  5 NumFaces:  112 NumVerts:  169 - AnimObj_Body
 NumMaterials:  3 NumFaces:   54 NumVerts:   69 - AnimObj_Arm_mid
 NumMaterials:  2 NumFaces:   54 NumVerts:   69 - AnimObj_Arm_end
 NumMaterials:  2 NumFaces:   58 NumVerts:   79 - AnimObj_claw-base
 NumMaterials:  3 NumFaces:   32 NumVerts:   50 - AnimObj_R-claw
 NumMaterials:  3 NumFaces:   32 NumVerts:   54 - AnimObj_L-claw
 NumMaterials:  1 NumFaces:   48 NumVerts:   72 - AnimObj_Shaft
 NumMaterials:  2 NumFaces:  120 NumVerts:  144 - AnimObj_JunkCubeA04
 NumMaterials:  2 NumFaces:  120 NumVerts:  144 - AnimObj_JunkCubeA03
 NumMaterials:  2 NumFaces:  120 NumVerts:  144 - AnimObj_JunkCubeA02
 NumMaterials:  2 NumFaces:  120 NumVerts:  141 - AnimObj_JunkCubeA01
 NumMaterials:  6 NumFaces:   12 NumVerts:    8 - AnimObj_SkateparkDoors
 NumMaterials:  1 NumFaces:    8 NumVerts:    8 - animobj_sliding-door
 NumMaterials:  1 NumFaces:  142 NumVerts:  201 - animobj_bowlcover
 NumMaterials:  3 NumFaces:   12 NumVerts:   24 - AnimObj_fans
 NumMaterials:  2 NumFaces:  472 NumVerts: 1061 - animobj_fanblades
 NumMaterials:  2 NumFaces:   74 NumVerts:   74 - scriptObj_switch_0
 NumMaterials:  2 NumFaces:   70 NumVerts:   80 - scriptObj_switch_01
 NumMaterials:  2 NumFaces:    9 NumVerts:   19 - Animobj_elevator_cp
 NumMaterials:  4 NumFaces:   24 NumVerts:   28 - AnimObj_movingplatform
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptPropDef_daveHlpr
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_RobotArmParent_C
 NumMaterials:  8 NumFaces:  286 NumVerts:  302 - AnimObj_RobotArm_upper_C
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_C
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_C
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_C
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_RobotArmParent_B
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_B
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_B
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_B
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_B
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_RobotArmParent_A
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_A
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_A
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_A
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_A
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_RobotArmParent_F
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_F
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_F
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_RobotArmParent_D
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_D
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_D
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_D
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_D
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArmParent_G
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_G
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_F
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_F
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArmParent_H
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_F
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_F
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_F
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArmParent_I
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_F
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_F
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_F
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_G
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_H
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_J
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArmParent_J
 NumMaterials:  7 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_F
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_F
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_F
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArmParent_K
 NumMaterials:  7 NumFaces:  270 NumVerts:  277 - AnimObj_RobotArm_upper_F
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_F
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_F
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_F
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_Short_A
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArmParent_M
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_I
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_RobotArmParent_E
 NumMaterials:  6 NumFaces:  272 NumVerts:  281 - AnimObj_RobotArm_upper_E
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_E
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_E
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_E
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_K
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_CleanRollers
 NumMaterials:  4 NumFaces:  132 NumVerts:  189 - animobj_rollerControl03
 NumMaterials:  5 NumFaces:  576 NumVerts:  540 - animobj_rollerARM03
 NumMaterials:  3 NumFaces:  260 NumVerts:  444 - animobj_rollerbrush03
 NumMaterials:  4 NumFaces:  132 NumVerts:  189 - animobj_rollerControl01
 NumMaterials:  5 NumFaces:  576 NumVerts:  540 - animobj_rollerARM01
 NumMaterials:  3 NumFaces:  260 NumVerts:  444 - animobj_rollerbrush01
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - AnimObj_Indus_Door04
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_door
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_PipeDrop
 NumMaterials:  3 NumFaces:   92 NumVerts:   84 - animobj_suspPipes01
 NumMaterials:  3 NumFaces:   60 NumVerts:   74 - animobj_suspPipes02
 NumMaterials:  3 NumFaces:  124 NumVerts:  126 - animobj_suspPipes03
 NumMaterials:  4 NumFaces:   44 NumVerts:   48 - animobj_suspPipes04
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - animobj_cable_cp01
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - animobj_cable_cp03
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - animobj_cable_cp04
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - animobj_cable_cp05
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - animobj_cable_cp06
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - animobj_cable_cp07
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - animobj_cable_cp08
 NumMaterials:  1 NumFaces:   12 NumVerts:   20 - AnimObj_fences_catwalk
 NumMaterials:  5 NumFaces:   52 NumVerts:  100 - animobj_catwalk
 NumMaterials:  2 NumFaces:   14 NumVerts:   14 - animobj_fence01
 NumMaterials:  3 NumFaces:   20 NumVerts:   28 - animobj_fence02
 NumMaterials:  3 NumFaces:   32 NumVerts:   37 - animobj_fence03
 NumMaterials:  3 NumFaces:   20 NumVerts:   24 - animobj_fence04
 NumMaterials:  3 NumFaces:   34 NumVerts:   48 - animobj_fence05
 NumMaterials:  3 NumFaces:   32 NumVerts:   52 - animobj_fence06
 NumMaterials:  3 NumFaces:   32 NumVerts:   34 - animobj_fence07
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArm_Short_A
 NumMaterials:  6 NumFaces:  270 NumVerts:  277 - AnimObj_RobotArm_upper_Short_A
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_Short_A
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_Short_A
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_Short_A
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_RobotArm_Short_B
 NumMaterials:  6 NumFaces:  270 NumVerts:  277 - AnimObj_RobotArm_upper_Short_B
 NumMaterials:  5 NumFaces:   84 NumVerts:   91 - AnimObj_RobotArm_mid_Short_B
 NumMaterials:  6 NumFaces:  123 NumVerts:  124 - AnimObj_RobotArm_end_Short_B
 NumMaterials:  1 NumFaces:   12 NumVerts:   11 - AnimObj_RobotArm_needle_Short_B
 NumMaterials:  1 NumFaces:   48 NumVerts:   36 - Terrain_RobotArm_post_Short_B
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_HalogramParent
 NumMaterials:  7 NumFaces:  321 NumVerts:  430 - animobj_HologramCar
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsA
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsB
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsC
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsD
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsE
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsF
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsG
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_hologramlightsH
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_CrashTestDummies
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - AnimObj_MonsterTruckParent
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animObj_MonsterTruckrotate
 NumMaterials:  2 NumFaces:  272 NumVerts:  220 - animobj_front-tires
 NumMaterials:  1 NumFaces:   56 NumVerts:   30 - animobj_frontaxle
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_truckbodybox
 NumMaterials:  3 NumFaces:   82 NumVerts:  104 - animobj_Truck-bed
 NumMaterials:  4 NumFaces:  136 NumVerts:  146 - animobj_MonsterTruck
 NumMaterials:  2 NumFaces:  272 NumVerts:  220 - animobj_rear-tires
 NumMaterials:  1 NumFaces:   56 NumVerts:   30 - animobj_rearaxle
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - animobj_linkbox
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_DummyParentA
 NumMaterials:  1 NumFaces:   40 NumVerts:   45 - animObj_Hips
 NumMaterials:  1 NumFaces:   64 NumVerts:   46 - animObj_Torso
 NumMaterials:  1 NumFaces:   17 NumVerts:   16 - animObj_Larm
 NumMaterials:  1 NumFaces:   18 NumVerts:   15 - animObj_Lforearm
 NumMaterials:  1 NumFaces:   30 NumVerts:   34 - animObj_Lhand
 NumMaterials:  1 NumFaces:   17 NumVerts:   16 - animObj_Rarm
 NumMaterials:  1 NumFaces:   18 NumVerts:   15 - animObj_Rforearm
 NumMaterials:  1 NumFaces:   30 NumVerts:   34 - animObj_Rhand
 NumMaterials:  1 NumFaces:  104 NumVerts:   60 - animObj_Head
 NumMaterials:  1 NumFaces:   49 NumVerts:   34 - animObj_Lleg
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - animObj_Lfoot
 NumMaterials:  1 NumFaces:   49 NumVerts:   34 - animObj_Rleg
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - animObj_Rfoot
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_DummyParentC
 NumMaterials:  1 NumFaces:   40 NumVerts:   45 - animObj_Hips02
 NumMaterials:  1 NumFaces:   49 NumVerts:   34 - animObj_Rleg02
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - animObj_Rfoot02
 NumMaterials:  1 NumFaces:   49 NumVerts:   34 - animObj_Lleg02
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - animObj_Lfoot02
 NumMaterials:  1 NumFaces:   64 NumVerts:   46 - animObj_Torso02
 NumMaterials:  1 NumFaces:   17 NumVerts:   16 - animObj_Larm02
 NumMaterials:  1 NumFaces:   18 NumVerts:   15 - animObj_Lforearm02
 NumMaterials:  1 NumFaces:   30 NumVerts:   34 - animObj_Lhand02
 NumMaterials:  1 NumFaces:  104 NumVerts:   60 - animObj_Head02
 NumMaterials:  1 NumFaces:   17 NumVerts:   16 - animObj_Rarm02
 NumMaterials:  1 NumFaces:   18 NumVerts:   15 - animObj_Rforearm02
 NumMaterials:  1 NumFaces:   30 NumVerts:   34 - animObj_Rhand02
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - animobj_DummyParentB
 NumMaterials:  1 NumFaces:   40 NumVerts:   45 - animObj_Hips01
 NumMaterials:  1 NumFaces:   64 NumVerts:   46 - animObj_Torso01
 NumMaterials:  1 NumFaces:   17 NumVerts:   16 - animObj_Rarm01
 NumMaterials:  1 NumFaces:   18 NumVerts:   15 - animObj_Rforearm01
 NumMaterials:  1 NumFaces:   30 NumVerts:   34 - animObj_Rhand01
 NumMaterials:  1 NumFaces:   17 NumVerts:   16 - animObj_Larm01
 NumMaterials:  1 NumFaces:   18 NumVerts:   15 - animObj_Lforearm01
 NumMaterials:  1 NumFaces:   30 NumVerts:   34 - animObj_Lhand01
 NumMaterials:  1 NumFaces:  104 NumVerts:   60 - animObj_Head01
 NumMaterials:  1 NumFaces:   49 NumVerts:   34 - animObj_Lleg01
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - animObj_Lfoot01
 NumMaterials:  1 NumFaces:   49 NumVerts:   34 - animObj_Rleg01
 NumMaterials:  1 NumFaces:   30 NumVerts:   21 - animObj_Rfoot01
 NumMaterials:  2 NumFaces:   96 NumVerts:   66 - animobj_Keg
 NumMaterials:  1 NumFaces:   16 NumVerts:   30 - animobj_bowling_shovel
 NumMaterials:  1 NumFaces:   16 NumVerts:   28 - animobj_bowling_shovel_arms
 NumMaterials:  1 NumFaces:    8 NumVerts:    8 - terrain_shovelcollision
 NumMaterials:  2 NumFaces:    4 NumVerts:    8 - animobj_bowlingdoor
 NumMaterials:  4 NumFaces:  103 NumVerts:  142 - scriptobj_sjytarget
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - AnimObj_Indus_Door03
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_door
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - AnimObj_airlock_door_two
 NumMaterials:  1 NumFaces:   12 NumVerts:   18 - animobj_airlock_door
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - AnimObj_airlock_door_one
 NumMaterials:  1 NumFaces:   12 NumVerts:   18 - animobj_airlock_door
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - AnimObj_Indus_Door05
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_door
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - AnimObj_Indus_Door01
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_door
 NumMaterials:  3 NumFaces:   20 NumVerts:   22 - terrain_DummyRobot01
 NumMaterials:  3 NumFaces:   20 NumVerts:   22 - terrain_DummyReflector01
 NumMaterials:  1 NumFaces:   28 NumVerts:   19 - terrain_dummycollsion
 NumMaterials:  1 NumFaces:   12 NumVerts:   22 - AnimObj_Indus_Door02
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - AnimObj_door
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_ParkEditor
 NumMaterials:  8 NumFaces:  351 NumVerts:  381 - terrain_wall_jk03
 NumMaterials:  6 NumFaces:  106 NumVerts:  130 - terrain_wall_jk04
 NumMaterials:  2 NumFaces:   12 NumVerts:   15 - PropDef_launchramp
 NumMaterials:  1 NumFaces:  420 NumVerts:  340 - terrain_ground_junkyard02
 NumMaterials:  3 NumFaces:  396 NumVerts:  358 - terrain_grid_junkyard
 NumMaterials:  4 NumFaces:  644 NumVerts:  638 - terrain_wall_jk02
 NumMaterials:  8 NumFaces:  295 NumVerts:  357 - terrain_hallway01
 NumMaterials:  4 NumFaces:  136 NumVerts:  197 - PropDef_Ibeam
 NumMaterials:  4 NumFaces:  136 NumVerts:  195 - PropDef_Ibeam_diag
 NumMaterials:  2 NumFaces:  120 NumVerts:  143 - DynamicsDef_JunkCubeA
 NumMaterials:  4 NumFaces:  198 NumVerts:  196 - terrain_q-pipe_jk05
 NumMaterials:  3 NumFaces:  250 NumVerts:  230 - terrain_q-pipe_jk03
 NumMaterials:  4 NumFaces:  323 NumVerts:  297 - terrain_q-pipe_jk02
 NumMaterials:  5 NumFaces:  576 NumVerts:  604 - PropDef_JunkCarA
 NumMaterials:  5 NumFaces:  588 NumVerts:  600 - PropDef_JunkCarB
 NumMaterials:  6 NumFaces:  298 NumVerts:  321 - PropDef_JunkBusQPA
 NumMaterials:  4 NumFaces:  348 NumVerts:  381 - PropDef_JunkBusA
 NumMaterials:  6 NumFaces:  298 NumVerts:  333 - PropDef_JunkBusB
 NumMaterials:  3 NumFaces:  300 NumVerts:  328 - PropDef_JunkCarE
 NumMaterials:  5 NumFaces:  522 NumVerts:  606 - PropDef_JunkRigA
 NumMaterials:  3 NumFaces:  116 NumVerts:  159 - PropDef_Ibeam-short
 NumMaterials:  4 NumFaces:  178 NumVerts:  233 - terrain_conveyor_jk
 NumMaterials:  4 NumFaces:  242 NumVerts:  245 - terrain_cp-wall_jk01
 NumMaterials:  1 NumFaces:  302 NumVerts:  284 - terrain_ground_junkyard04
 NumMaterials:  1 NumFaces:   96 NumVerts:  192 - terrain_weeds_jk01
 NumMaterials:  6 NumFaces:  365 NumVerts:  397 - terrain_wall_jk05
 NumMaterials:  3 NumFaces:  330 NumVerts:  408 - terrain_tires01
 NumMaterials:  4 NumFaces:  295 NumVerts:  305 - terrain_stallcarC
 NumMaterials:  3 NumFaces:  294 NumVerts:  300 - terrain_stallcarA
 NumMaterials:  3 NumFaces:  282 NumVerts:  304 - terrain_stallcarB
 NumMaterials:  3 NumFaces:  300 NumVerts:  329 - terrain_stallcarD
 NumMaterials:  3 NumFaces:  275 NumVerts:  340 - terrain_tires02
 NumMaterials:  3 NumFaces:  282 NumVerts:  304 - terrain_stallcarE
 NumMaterials:  3 NumFaces:  294 NumVerts:  300 - terrain_stallcarA01
 NumMaterials:  4 NumFaces:  295 NumVerts:  305 - terrain_stallcarC01
 NumMaterials:  4 NumFaces:  113 NumVerts:  174 - terrain_uturn01
 NumMaterials:  2 NumFaces:  120 NumVerts:  141 - terrain_JunkCube01
 NumMaterials:  2 NumFaces:  120 NumVerts:  141 - terrain_JunkCube04
 NumMaterials:  6 NumFaces:   12 NumVerts:   24 - terrain_panel
 NumMaterials:  2 NumFaces:  120 NumVerts:  141 - terrain_JunkCube05
 NumMaterials:  2 NumFaces:  120 NumVerts:  141 - terrain_JunkCube06
 NumMaterials:  2 NumFaces:  120 NumVerts:  144 - terrain_JunkCube07
 NumMaterials:  2 NumFaces:  120 NumVerts:  143 - terrain_JunkCube08
 NumMaterials:  1 NumFaces:   24 NumVerts:   28 - terrain_hpole01
 NumMaterials:  3 NumFaces:   88 NumVerts:  160 - terrain_sjyfence02
 NumMaterials:  4 NumFaces:   62 NumVerts:   88 - terrain_sjyfence03
 NumMaterials:  2 NumFaces:   39 NumVerts:   91 - scriptobj_carlightgrindA
 NumMaterials:  1 NumFaces:   32 NumVerts:   53 - terrain_rail02
 NumMaterials:  1 NumFaces:  267 NumVerts:  532 - terrain_carcollision
 NumMaterials:  1 NumFaces:   78 NumVerts:  192 - scriptobj_carlightgrindB
 NumMaterials:  1 NumFaces:   72 NumVerts:  152 - terrain_sjycable01
 NumMaterials:  4 NumFaces:  264 NumVerts:  385 - terrain_fence-secret_jk
 NumMaterials:  1 NumFaces:  392 NumVerts:  567 - terrain_wire_jk
 NumMaterials:  2 NumFaces:   75 NumVerts:   98 - terrain_sjypipe01
 NumMaterials:  1 NumFaces:   72 NumVerts:  102 - terrain_sjypipe02
 NumMaterials:  1 NumFaces:   27 NumVerts:   43 - terrain_hpole03
 NumMaterials:  3 NumFaces:  270 NumVerts:  416 - terrain_sjysign
 NumMaterials:  3 NumFaces:   81 NumVerts:  127 - scriptobj_signbackplate
 NumMaterials:  3 NumFaces:  133 NumVerts:  187 - terrain_sjyfence01
 NumMaterials:  3 NumFaces:  476 NumVerts:  474 - GlassDef_jerrysign
 NumMaterials:  1 NumFaces:   24 NumVerts:   48 - scriptpropDef_carlightsA
 NumMaterials:  1 NumFaces:   20 NumVerts:   40 - scriptPropDef_carlightsB
 NumMaterials:  5 NumFaces:  298 NumVerts:  340 - PropDef_JunkBusQPB
 NumMaterials:  4 NumFaces:  238 NumVerts:  198 - terrain_spine_jk01
 NumMaterials:  3 NumFaces:  100 NumVerts:   98 - terrain_sjyqpipe04
 NumMaterials:  3 NumFaces:   70 NumVerts:   67 - terrain_sjyroller
 NumMaterials:  3 NumFaces:   36 NumVerts:   38 - terrain_sjyqpipe01
 NumMaterials:  2 NumFaces:  130 NumVerts:  184 - scriptObj_sjycarpath
 NumMaterials:  3 NumFaces:   82 NumVerts:   74 - terrain_sjyspine05
 NumMaterials:  5 NumFaces:  298 NumVerts:  340 - Terrain_JunkBusQPB01
 NumMaterials:  9 NumFaces:  455 NumVerts:  443 - terrain_sjyairlock
 NumMaterials:  3 NumFaces:   90 NumVerts:   88 - terrain_platform
 NumMaterials:  4 NumFaces:  304 NumVerts:  329 - scriptobj_sjywalkway
 NumMaterials:  1 NumFaces:   12 NumVerts:   16 - terrain_CompactorDoor03
 NumMaterials:  2 NumFaces:   12 NumVerts:   16 - terrain_CompactorDoor04
 NumMaterials:  2 NumFaces:   12 NumVerts:   16 - terrain_CompactorDoor02
 NumMaterials:  1 NumFaces:   12 NumVerts:   16 - terrain_CompactorDoor01
 NumMaterials:  4 NumFaces:  469 NumVerts:  541 - terrain_Compactor01
 NumMaterials:  7 NumFaces:  400 NumVerts:  389 - terrain_Compactor02
 NumMaterials:  3 NumFaces:  162 NumVerts:  142 - terrain_q-pipe_jk04
 NumMaterials:  5 NumFaces:   59 NumVerts:   62 - terrain_sjyqpipe02
 NumMaterials:  3 NumFaces:   52 NumVerts:   90 - terrain_buildings_bg01
 NumMaterials:  5 NumFaces:   55 NumVerts:   58 - terrain_sjyqpipe03
 NumMaterials:  2 NumFaces:   24 NumVerts:   37 - terrain_ramp-block_jk
 NumMaterials:  1 NumFaces:   34 NumVerts:   42 - DynamicsDef_ConeA
 NumMaterials:  1 NumFaces:  120 NumVerts:  208 - DynamicsDef_BarrierA
 NumMaterials:  1 NumFaces:   22 NumVerts:   42 - DynamicsDef_PortaPotA
 NumMaterials:  1 NumFaces:   28 NumVerts:   18 - DynamicsDef_CanA
 NumMaterials:  1 NumFaces:   28 NumVerts:   18 - DynamicsDef_CanB
 NumMaterials:  1 NumFaces:   41 NumVerts:   37 - DynamicsDef_GulpA
 NumMaterials:  1 NumFaces:   18 NumVerts:   15 - DynamicsDef_CoffeeA
 NumMaterials:  1 NumFaces:   58 NumVerts:   37 - DynamicsDef_WineA
 NumMaterials:  1 NumFaces:   46 NumVerts:   30 - DynamicsDef_BeerA
 NumMaterials:  1 NumFaces:   18 NumVerts:   33 - DynamicsDef_MilkA
 NumMaterials:  2 NumFaces:   50 NumVerts:   67 - DynamicsDef_GarbageC
 NumMaterials:  1 NumFaces:  124 NumVerts:  122 - DynamicsDef_GarbageB
 NumMaterials:  1 NumFaces:   50 NumVerts:   45 - DynamicsDef_GarbageCanA
 NumMaterials:  1 NumFaces:   36 NumVerts:   37 - DynamicsDef_GarbageLidA
 NumMaterials:  1 NumFaces:   16 NumVerts:   23 - DynamicsDef_PizzaA
 NumMaterials:  1 NumFaces:   22 NumVerts:   43 - DynamicsDef_ChineseA
 NumMaterials:  1 NumFaces:   36 NumVerts:   37 - DynamicsDef_ChickenA
 NumMaterials:  1 NumFaces:   20 NumVerts:   54 - DynamicsDef_DonutA
 NumMaterials:  2 NumFaces:   68 NumVerts:  110 - terrain_Dumpster
 NumMaterials:  3 NumFaces:   28 NumVerts:   48 - terrain_buildings_bg02
 NumMaterials:  1 NumFaces:   16 NumVerts:   18 - terrain_stack_jk01
 NumMaterials:  1 NumFaces:   16 NumVerts:   18 - terrain_stack_jk02
 NumMaterials:  3 NumFaces:   20 NumVerts:   40 - terrain_sign_jk01
 NumMaterials:  5 NumFaces:  336 NumVerts:  328 - terrain_wall_jk01
 NumMaterials:  4 NumFaces:   58 NumVerts:  102 - scriptobj_dummytube
 NumMaterials:  5 NumFaces:  348 NumVerts:  438 - terrain_catwalk_jk05
 NumMaterials:  3 NumFaces:  262 NumVerts:  337 - terrain_ramp_jk01
 NumMaterials:  4 NumFaces:  776 NumVerts:  970 - terrain_catwalk_jk03
 NumMaterials:  5 NumFaces:  680 NumVerts:  871 - terrain_catwalk_jk04
 NumMaterials:  7 NumFaces:  703 NumVerts:  968 - terrain_catwalk_jk02
 NumMaterials:  6 NumFaces:  350 NumVerts:  476 - terrain_catwalk_jk01
 NumMaterials:  2 NumFaces:   74 NumVerts:   76 - terrain_skpark_jk01
 NumMaterials:  3 NumFaces:  118 NumVerts:  118 - terrain_skpipe_jk03
 NumMaterials:  4 NumFaces:   61 NumVerts:   67 - terrain_skpipe_jk04
 NumMaterials:  4 NumFaces:  640 NumVerts:  953 - terrain_cage_jk02
 NumMaterials:  4 NumFaces:  284 NumVerts:  418 - terrain_cage_jk04
 NumMaterials:  3 NumFaces:  520 NumVerts:  735 - terrain_cage_jk01
 NumMaterials:  3 NumFaces:  520 NumVerts:  705 - terrain_cage_jk03
 NumMaterials:  3 NumFaces:  320 NumVerts:  447 - terrain_cage_jk00
 NumMaterials:  3 NumFaces:   16 NumVerts:   28 - terrain_billboard01
 NumMaterials:  1 NumFaces:   10 NumVerts:   22 - terrain_bullseye
 NumMaterials:  3 NumFaces:   16 NumVerts:   28 - terrain_billboard02
 NumMaterials:  1 NumFaces:   12 NumVerts:   24 - scriptpropDef_lamplightA
 NumMaterials:  1 NumFaces:   24 NumVerts:   28 - terrain_hpole02
 NumMaterials:  3 NumFaces:   16 NumVerts:   28 - terrain_billboard03
 NumMaterials:  3 NumFaces:   16 NumVerts:   28 - terrain_billboard04
 NumMaterials:  3 NumFaces:   16 NumVerts:   28 - terrain_billboard05
 NumMaterials:  3 NumFaces:   50 NumVerts:   49 - terrain_sjyqpipe05
 NumMaterials:  3 NumFaces:   50 NumVerts:   49 - terrain_sjyqpipe06
 NumMaterials:  1 NumFaces:  120 NumVerts:   91 - terrain_grass_jk01
 NumMaterials:  1 NumFaces:   50 NumVerts:   56 - terrain_grass_jk02
 NumMaterials:  1 NumFaces:  364 NumVerts:  306 - terrain_ground_junkyard03
 NumMaterials:  1 NumFaces:  444 NumVerts:  377 - terrain_ground_junkyard01
 NumMaterials:  2 NumFaces:  102 NumVerts:  101 - propDef_hall-light_jk
 NumMaterials:  3 NumFaces:   54 NumVerts:   64 - terrain_wall_jk06
 NumMaterials:  1 NumFaces:   34 NumVerts:   38 - terrain_mini-wall_jk
 NumMaterials:  3 NumFaces:   52 NumVerts:   65 - terrain_skpipe_jk02
 NumMaterials:  4 NumFaces:   49 NumVerts:   61 - terrain_skpipe_jk05
 NumMaterials:  4 NumFaces:   49 NumVerts:   61 - terrain_skpipe_jk06
 NumMaterials:  4 NumFaces:   49 NumVerts:   61 - terrain_skpipe_jk07
 NumMaterials:  4 NumFaces:   43 NumVerts:   51 - terrain_skpipe_jk08
 NumMaterials:  2 NumFaces:   70 NumVerts:   71 - terrain_skpark_jk02
 NumMaterials:  6 NumFaces:   78 NumVerts:   78 - terrain_spine_jk03
 NumMaterials:  3 NumFaces:  120 NumVerts:  144 - terrain_skpipe_jk09
 NumMaterials:  5 NumFaces:   59 NumVerts:   68 - terrain_spine_jk02
 NumMaterials:  1 NumFaces:   41 NumVerts:   49 - terrain_grind-box_jk
 NumMaterials:  5 NumFaces:  315 NumVerts:  327 - terrain_sppipes_jk
 NumMaterials:  2 NumFaces:  120 NumVerts:  140 - terrain_editor-pots_jk01
 NumMaterials:  2 NumFaces:  120 NumVerts:  140 - terrain_editor-pots_jk02
 NumMaterials:  2 NumFaces:  120 NumVerts:  140 - terrain_editor-pots_jk03
 NumMaterials:  2 NumFaces:  120 NumVerts:  140 - terrain_editor-pots_jk04
 NumMaterials:  1 NumFaces:   84 NumVerts:   90 - terrain_grass_jk03
 NumMaterials:  1 NumFaces:   60 NumVerts:   65 - terrain_grass_jk04
 NumMaterials:  3 NumFaces:   56 NumVerts:   81 - terrain_buildings_bg03
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - terrain_crane-parent
 NumMaterials:  7 NumFaces:  118 NumVerts:  206 - terrain_crane
 NumMaterials:  2 NumFaces:  960 NumVerts: 1209 - terrain_cranearmA
 NumMaterials:  5 NumFaces:  988 NumVerts: 1191 - terrain_cranearmB
 NumMaterials:  2 NumFaces:   32 NumVerts:   36 - terrain_crane-boltA
 NumMaterials:  5 NumFaces:  544 NumVerts:  748 - terrain_cranearmC
 NumMaterials:  2 NumFaces:   32 NumVerts:   36 - terrain_crane-boltB
 NumMaterials:  1 NumFaces:   96 NumVerts:  192 - terrain_weeds_jk02
 NumMaterials:  3 NumFaces:   66 NumVerts:   72 - terrain_dirt_jk
 NumMaterials:  2 NumFaces:   88 NumVerts:  152 - terrain_crane-tread
 NumMaterials:  1 NumFaces:  489 NumVerts:  777 - terrain_castillo_jk
 NumMaterials:  1 NumFaces:  825 NumVerts: 1306 - terrain_motor_jk
 NumMaterials:  1 NumFaces:  825 NumVerts: 1317 - terrain_motor_jk01
 NumMaterials:  1 NumFaces:  489 NumVerts:  687 - terrain_castillo_jk01
 NumMaterials:  1 NumFaces:  190 NumVerts:  189 - terrain_ground_junkyard05
 NumMaterials:  1 NumFaces:   32 NumVerts:   64 - terrain_hose_jk
 NumMaterials:  4 NumFaces:  168 NumVerts:  170 - terrain_cp-wall_jk02
 NumMaterials:  2 NumFaces:   37 NumVerts:   58 - terrain_cp-airlock_jk02
 NumMaterials:  4 NumFaces:   54 NumVerts:   83 - terrain_cp-airlock_jk01
 NumMaterials:  1 NumFaces:  128 NumVerts:  141 - scriptobj_dummyswitch00
 NumMaterials:  1 NumFaces:  128 NumVerts:  141 - scriptobj_dummyswitch01
 NumMaterials:  3 NumFaces:   70 NumVerts:  116 - terrain_editor-terminal
 NumMaterials:  1 NumFaces:  132 NumVerts:  238 - terrain_cranerope
 NumMaterials:  1 NumFaces:  612 NumVerts:  491 - terrain_Dog_jk
 NumMaterials:  1 NumFaces:   24 NumVerts:   16 - terrain_I-beam-collision_jk
 NumMaterials:  2 NumFaces:   26 NumVerts:   36 - EditObj_qpipe_10
 NumMaterials:  2 NumFaces:   81 NumVerts:   80 - EditObj_qpipe_10IC
 NumMaterials:  1 NumFaces:   40 NumVerts:   30 - EditObj_Pole_Center
 NumMaterials:  2 NumFaces:   18 NumVerts:   27 - Editobj_kicker_5
 NumMaterials:  1 NumFaces:  100 NumVerts:   88 - EditObj_srails_smcurve_hi
 NumMaterials:  1 NumFaces:   28 NumVerts:   38 - EditObj_rail_high
 NumMaterials:  2 NumFaces:   48 NumVerts:   61 - EditObj_spine_2.5
 NumMaterials:  3 NumFaces:   96 NumVerts:  132 - terrain_uturn02
 NumMaterials:  6 NumFaces:  194 NumVerts:  171 - terrain_cranechain
 NumMaterials:  1 NumFaces:  160 NumVerts:  110 - terrain_secret01
 NumMaterials:  6 NumFaces:  290 NumVerts:  310 - terrain_wall_cp01
 NumMaterials:  6 NumFaces:  502 NumVerts:  578 - terrain_wall_cp02
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp01
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp02
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp03
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp04
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp05
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp06
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp07
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp08
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp09
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp10
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp11
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp12
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp13
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp14
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp15
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp16
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp17
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp18
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp19
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp20
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp21
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp22
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp23
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp24
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp25
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp26
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp27
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp28
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp29
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp30
 NumMaterials:  1 NumFaces:   36 NumVerts:   54 - terrain_supportbeam_cp31
 NumMaterials:  1 NumFaces:   12 NumVerts:   26 - terrain_supportbeam_cp32
 NumMaterials:  1 NumFaces:   50 NumVerts:   49 - terrain_roof_cp01
 NumMaterials:  1 NumFaces:   50 NumVerts:   42 - terrain_roof_cp05
 NumMaterials:  1 NumFaces:   60 NumVerts:   49 - terrain_roof_cp04
 NumMaterials:  1 NumFaces:   60 NumVerts:   49 - terrain_roof_cp03
 NumMaterials:  1 NumFaces:   60 NumVerts:   49 - terrain_roof_cp02
 NumMaterials:  1 NumFaces:   60 NumVerts:   42 - terrain_roof_cp08
 NumMaterials:  1 NumFaces:   60 NumVerts:   42 - terrain_roof_cp07
 NumMaterials:  1 NumFaces:   60 NumVerts:   42 - terrain_roof_cp06
 NumMaterials:  1 NumFaces:   48 NumVerts:   56 - terrain_track-robots_cp03
 NumMaterials:  1 NumFaces:   36 NumVerts:   42 - terrain_track-robots_cp10
 NumMaterials:  2 NumFaces:    8 NumVerts:   14 - terrain_ramp_cp03
 NumMaterials:  2 NumFaces:    8 NumVerts:   14 - terrain_ramp_cp04
 NumMaterials:  5 NumFaces:  228 NumVerts:  248 - terrain_elev-catwalk-curve_cp
 NumMaterials:  4 NumFaces:   84 NumVerts:  148 - terrain_catwalk_cp02
 NumMaterials:  3 NumFaces:   60 NumVerts:   64 - scriptObj_qpipeUnderGlass
 NumMaterials:  2 NumFaces:  102 NumVerts:  142 - PropDef_vert-truss_short_carplant
 NumMaterials:  2 NumFaces:   88 NumVerts:  134 - PropDef_vertical-truss_cp
 NumMaterials:  2 NumFaces:   20 NumVerts:   23 - terrain_grind-platfrm_cp02
 NumMaterials: 11 NumFaces:  228 NumVerts:  330 - terrain_elev-catwalk_cp
 NumMaterials:  5 NumFaces:   59 NumVerts:  117 - terrain_catwalk_cp03
 NumMaterials:  5 NumFaces:   91 NumVerts:  183 - terrain_catwalk_cp04
 NumMaterials:  1 NumFaces:   48 NumVerts:   47 - terrain_tunnel_cp
 NumMaterials:  1 NumFaces:  216 NumVerts:  192 - terrain_ground_cp01
 NumMaterials:  1 NumFaces:  278 NumVerts:  197 - terrain_ground_cp03
 NumMaterials:  1 NumFaces:  274 NumVerts:  240 - terrain_ground_cp04
 NumMaterials:  1 NumFaces:  244 NumVerts:  162 - terrain_ground_cp02
 NumMaterials:  2 NumFaces:   90 NumVerts:  132 - PropDef_half-truss_cp
 NumMaterials:  7 NumFaces:  402 NumVerts:  552 - carDef_grapplerA
 NumMaterials:  3 NumFaces:  865 NumVerts:  690 - terrain_low-floor_cp
 NumMaterials:  3 NumFaces:  112 NumVerts:   95 - terrain_half-pipe_cp01
 NumMaterials:  1 NumFaces:   91 NumVerts:  141 - terrain_fancollision
 NumMaterials:  4 NumFaces:   70 NumVerts:   68 - terrain_qpipe_cp01
 NumMaterials:  3 NumFaces:   44 NumVerts:   56 - PropDef_arm-support
 NumMaterials:  1 NumFaces:   64 NumVerts:   80 - terrain_elevator-track_cp
 NumMaterials:  2 NumFaces:   38 NumVerts:   56 - terrain_grind-track_cp03
 NumMaterials:  2 NumFaces:  212 NumVerts:  207 - terrain_susp-track-tires_cp
 NumMaterials:  1 NumFaces:  348 NumVerts:  394 - terrain_grind-track_cp01
 NumMaterials:  1 NumFaces:  180 NumVerts:  154 - terrain_grind-track_cp02
 NumMaterials:  2 NumFaces:   56 NumVerts:   79 - terrain_track-extend_cp02
 NumMaterials:  3 NumFaces:   52 NumVerts:   66 - terrain_track-extend_cp03
 NumMaterials:  3 NumFaces:   10 NumVerts:   20 - terrain_ramp-block_cp01
 NumMaterials:  2 NumFaces:    4 NumVerts:   10 - terrain_ramp-block_cp02
 NumMaterials:  4 NumFaces:   94 NumVerts:  133 - PropDef_susp-lamp_cp
 NumMaterials:  4 NumFaces:   94 NumVerts:  133 - terrain_susp-lamp_sp01
 NumMaterials:  4 NumFaces:   94 NumVerts:  133 - terrain_susp-lamp_sp02
 NumMaterials:  4 NumFaces:   94 NumVerts:  133 - terrain_susp-lamp_sp04
 NumMaterials:  4 NumFaces:   94 NumVerts:  133 - terrain_susp-lamp_sp03
 NumMaterials:  4 NumFaces:   94 NumVerts:  133 - terrain_susp-lamp_sp05
 NumMaterials:  2 NumFaces:  132 NumVerts:  208 - PropDef_bow-truss
 NumMaterials:  1 NumFaces:  444 NumVerts:  390 - terrain_susp-track-engines_cp
 NumMaterials:  1 NumFaces:   52 NumVerts:   43 - terrain_hose_cp01
 NumMaterials:  1 NumFaces:  476 NumVerts:  416 - scriptObj_pipeDropTrack
 NumMaterials:  2 NumFaces:  176 NumVerts:  121 - PropDef_wall-lightA_cp
 NumMaterials:  1 NumFaces:   18 NumVerts:   32 - PropDef_wall-lightB_cp
 NumMaterials: 10 NumFaces:  691 NumVerts: 1131 - carDef_grapplerB
 NumMaterials:  1 NumFaces:    6 NumVerts:    8 - glassDef_cageA
 NumMaterials:  4 NumFaces:   20 NumVerts:   34 - terrain_DummySpine01
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - glassDef_pipe
 NumMaterials:  3 NumFaces:  214 NumVerts:  215 - terrain_grind_cp04
 NumMaterials:  3 NumFaces:   94 NumVerts:   97 - terrain_grind_cp05
 NumMaterials:  3 NumFaces:  142 NumVerts:  146 - terrain_grind_cp03
 NumMaterials:  3 NumFaces:  262 NumVerts:  307 - terrain_grind_cp02
 NumMaterials:  1 NumFaces:   21 NumVerts:   25 - terrain_collision_cp06
 NumMaterials:  3 NumFaces:  238 NumVerts:  264 - terrain_grind_cp01
 NumMaterials:  3 NumFaces:  190 NumVerts:  199 - terrain_grind_cp08
 NumMaterials:  1 NumFaces:  768 NumVerts:  675 - terrain_glass-framing
 NumMaterials:  1 NumFaces:    6 NumVerts:    8 - glassDef_cageD
 NumMaterials:  1 NumFaces:    6 NumVerts:    8 - glassDef_cageE
 NumMaterials:  1 NumFaces:    6 NumVerts:    8 - glassDef_cageF
 NumMaterials:  1 NumFaces:    6 NumVerts:    8 - glassDef_cageC
 NumMaterials:  1 NumFaces:    6 NumVerts:    8 - glassDef_cageB
 NumMaterials:  1 NumFaces:    2 NumVerts:    4 - glassDef_wall-lightB
 NumMaterials:  1 NumFaces:   36 NumVerts:   42 - terrain_track-robots_cp12
 NumMaterials:  2 NumFaces:  242 NumVerts:  414 - terrain_grindline-elev_cp01
 NumMaterials:  1 NumFaces:  180 NumVerts:  153 - terrain_grindline-elev_cp02
 NumMaterials:  1 NumFaces:   60 NumVerts:   53 - terrain_grindline-elev_cp03
 NumMaterials:  1 NumFaces:  108 NumVerts:   93 - terrain_grindline-elev_cp04
 NumMaterials:  1 NumFaces:  108 NumVerts:  106 - terrain_grind-comp_cp01
 NumMaterials:  1 NumFaces:   60 NumVerts:   70 - terrain_column_cp04
 NumMaterials:  1 NumFaces:   60 NumVerts:   70 - terrain_column_cp06
 NumMaterials:  1 NumFaces:   60 NumVerts:   70 - terrain_column_cp08
 NumMaterials:  1 NumFaces:   60 NumVerts:   70 - terrain_column_cp10
 NumMaterials:  1 NumFaces:   60 NumVerts:   70 - terrain_column_cp13
 NumMaterials:  1 NumFaces:   60 NumVerts:   70 - terrain_column_cp15
 NumMaterials:  1 NumFaces:   60 NumVerts:   70 - terrain_column_cp17
 NumMaterials:  1 NumFaces:  115 NumVerts:  103 - ScriptObj_bowlcollisionA
 NumMaterials:  1 NumFaces:  211 NumVerts:  163 - ScriptObj_bowlcollisionB
 NumMaterials:  1 NumFaces:   78 NumVerts:   89 - terrain_grind-comp_cp02
 NumMaterials:  2 NumFaces:   54 NumVerts:   48 - terrain_pole_cp
 NumMaterials:  1 NumFaces:    4 NumVerts:    6 - terrain_shadow_cp02
 NumMaterials:  1 NumFaces:    4 NumVerts:    8 - terrain_shadow_cp04
 NumMaterials:  1 NumFaces:   32 NumVerts:   27 - terrain_shadow_cp03
 NumMaterials:  7 NumFaces:  303 NumVerts:  384 - carDef_newcar
 NumMaterials:  1 NumFaces:    8 NumVerts:   15 - terrain_shadow_cp01
 NumMaterials:  1 NumFaces:   60 NumVerts:   56 - terrain_wash-floor_cp
 NumMaterials:  2 NumFaces:   84 NumVerts:  114 - terrain_shadow_cp05
 NumMaterials:  1 NumFaces:   20 NumVerts:   24 - terrain_wall-ext_cp02
 NumMaterials:  1 NumFaces:   86 NumVerts:  174 - terrain_SPrail04
 NumMaterials:  1 NumFaces:   32 NumVerts:   30 - terrain_sp_qpipe01
 NumMaterials:  2 NumFaces:   46 NumVerts:   48 - terrain_sp_spine02
 NumMaterials:  3 NumFaces:   34 NumVerts:   42 - terrain_sp_spine01
 NumMaterials:  3 NumFaces:  142 NumVerts:  146 - terrain_SPrail01
 NumMaterials:  3 NumFaces:  502 NumVerts:  594 - terrain_SPrail05
 NumMaterials:  3 NumFaces:  202 NumVerts:  215 - terrain_SPrail03
 NumMaterials:  1 NumFaces:   48 NumVerts:   56 - terrain_track-robots_cp04
 NumMaterials:  4 NumFaces:  108 NumVerts:  127 - terrain_carport-end
 NumMaterials:  4 NumFaces:   88 NumVerts:  168 - terrain_full-track_cp01
 NumMaterials:  5 NumFaces:   65 NumVerts:   81 - terrain_platform-wall_cp
 NumMaterials:  6 NumFaces:  197 NumVerts:  186 - terrain_carshow_cp
 NumMaterials:  1 NumFaces:    8 NumVerts:   14 - terrain_Scoreboard
 NumMaterials:  2 NumFaces:   20 NumVerts:   34 - terrain_grind-platfrm_cp03
 NumMaterials:  3 NumFaces:   86 NumVerts:   76 - terrain_pipe-wall_cp03
 NumMaterials:  2 NumFaces:   30 NumVerts:   48 - terrain_grind-platfrm_cp04
 NumMaterials:  3 NumFaces:  156 NumVerts:  122 - terrain_pipe-wall_cp01
 NumMaterials:  3 NumFaces:  108 NumVerts:  104 - terrain_pipe-corner_cp01
 NumMaterials:  8 NumFaces:  707 NumVerts:  974 - terrain_fanframe
 NumMaterials:  8 NumFaces:  415 NumVerts:  644 - terrain_carport-start
 NumMaterials:  2 NumFaces:   77 NumVerts:   93 - terrain_grind-platfrm_cp05
 NumMaterials:  2 NumFaces:   65 NumVerts:   99 - terrain_grind-platfrm_cp06
 NumMaterials:  8 NumFaces:  294 NumVerts:  272 - terrain_bowl
 NumMaterials:  2 NumFaces:  300 NumVerts:  465 - terrain_fence-skpark_cp02
 NumMaterials:  2 NumFaces:  152 NumVerts:  180 - terrain_fence-skpark_cp01
 NumMaterials:  2 NumFaces:   88 NumVerts:  100 - terrain_fence-skpark_cp03
 NumMaterials:  2 NumFaces:   92 NumVerts:  108 - terrain_fence-skpark_cp04
 NumMaterials:  2 NumFaces:  358 NumVerts:  340 - terrain_secret02
 NumMaterials:  2 NumFaces:  179 NumVerts:  166 - terrain_wall_cp04
 NumMaterials:  4 NumFaces:   56 NumVerts:   94 - terrain_track_cp02
 NumMaterials:  4 NumFaces:   68 NumVerts:  118 - terrain_track_cp04
 NumMaterials:  5 NumFaces:  144 NumVerts:  192 - terrain_track_cp01
 NumMaterials:  5 NumFaces:   96 NumVerts:  141 - terrain_track_cp05
 NumMaterials:  1 NumFaces:   24 NumVerts:   36 - terrain_wall_support
 NumMaterials:  4 NumFaces:   64 NumVerts:   96 - terrain_track_cp03
 NumMaterials:  5 NumFaces:  190 NumVerts:  263 - terrain_roller_cp01
 NumMaterials:  2 NumFaces:  208 NumVerts:  159 - terrain_wall_cp03
 NumMaterials:  2 NumFaces:   72 NumVerts:   79 - terrain_rhythm_cp
 NumMaterials:  5 NumFaces:  326 NumVerts:  326 - terrain_skatepark_cp01
 NumMaterials:  7 NumFaces:  244 NumVerts:  318 - terrain_spbridge01
 NumMaterials:  2 NumFaces:   78 NumVerts:  155 - terrain_spbridgecenter
 NumMaterials:  5 NumFaces:  296 NumVerts:  298 - terrain_skatepark_cp03
 NumMaterials:  7 NumFaces:  397 NumVerts:  399 - terrain_skatepark_cp02
 NumMaterials:  5 NumFaces:  219 NumVerts:  220 - terrain_spbridge03
 NumMaterials:  5 NumFaces:  344 NumVerts:  445 - terrain_spbridge02
 NumMaterials:  4 NumFaces:  244 NumVerts:  353 - terrain_corner-track_cp01
 NumMaterials:  4 NumFaces:  146 NumVerts:  282 - terrain_catwalk_cp01
 NumMaterials:  4 NumFaces:  216 NumVerts:  316 - terrain_corner-track_cp02
 NumMaterials:  4 NumFaces:  216 NumVerts:  316 - terrain_corner-track_cp03
 NumMaterials:  4 NumFaces:  190 NumVerts:  256 - terrain_corner-track_cp04
 NumMaterials:  9 NumFaces:  280 NumVerts:  510 - scriptObj_catwalk
 NumMaterials:  2 NumFaces:   40 NumVerts:   52 - terrain_grind-platfrm_cp01
 NumMaterials:  3 NumFaces:  112 NumVerts:  116 - terrain_sp_qpipe05
 NumMaterials:  5 NumFaces:   96 NumVerts:   88 - terrain_sp_qpipe03
 NumMaterials:  5 NumFaces:  356 NumVerts:  375 - terrain_spspinepipe
 NumMaterials:  4 NumFaces:   80 NumVerts:  152 - terrain_full-track_cp02
 NumMaterials:  4 NumFaces:   88 NumVerts:  168 - terrain_full-track_cp03
 NumMaterials:  3 NumFaces:   36 NumVerts:   64 - terrain_full-track_cp04
 NumMaterials:  4 NumFaces:   62 NumVerts:  116 - terrain_full-track_cp05
 NumMaterials:  4 NumFaces:   86 NumVerts:  164 - terrain_full-track_cp06
 NumMaterials:  1 NumFaces:   21 NumVerts:   25 - terrain_collision_cp02
 NumMaterials:  1 NumFaces:   21 NumVerts:   24 - terrain_collision_cp03
 NumMaterials:  1 NumFaces:   21 NumVerts:   25 - terrain_collision_cp06
 NumMaterials:  1 NumFaces:   63 NumVerts:   61 - terrain_collision_cp04
 NumMaterials:  1 NumFaces:   70 NumVerts:   87 - terrain_collision_cp05
 NumMaterials:  2 NumFaces:    3 NumVerts:    7 - terrain_ramp_cp05
 NumMaterials:  2 NumFaces:    4 NumVerts:   10 - terrain_ramp_cp01
 NumMaterials:  2 NumFaces:    4 NumVerts:   10 - terrain_ramp_cp02
 NumMaterials:  1 NumFaces:  611 NumVerts:  843 - terrain_ground-track_cp01
 NumMaterials:  5 NumFaces:  364 NumVerts:  340 - terrain_wall_cp05
 NumMaterials: 12 NumFaces:  282 NumVerts:  370 - terrain_h-pipe_platform_cp
 NumMaterials:  1 NumFaces:   34 NumVerts:   34 - terrain_hose_cp02
 NumMaterials:  1 NumFaces:   34 NumVerts:   34 - terrain_hose_cp03
 NumMaterials:  2 NumFaces:  144 NumVerts:  126 - terrain_comp-bowl_cp
 NumMaterials:  1 NumFaces:    8 NumVerts:    8 - terrain_screen-collision_cp
 NumMaterials:  2 NumFaces:   30 NumVerts:   35 - terrain_sp_qpipe02
 NumMaterials:  3 NumFaces:   37 NumVerts:   35 - scriptobj_pipeWallcp02
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - scriptobj_respawn
 NumMaterials:  1 NumFaces:   21 NumVerts:   33 - terrain_doorframe_airlock01
 NumMaterials:  1 NumFaces:   60 NumVerts:   40 - terrain_collision-glassframe
 NumMaterials:  3 NumFaces:  103 NumVerts:  109 - terrain_exit-secret
 NumMaterials:  2 NumFaces:   12 NumVerts:   24 - terrain_exitsign
 NumMaterials:  1 NumFaces:   22 NumVerts:   32 - terrain_PunchClock_cp
 NumMaterials:  3 NumFaces:   49 NumVerts:   45 - terrain_pipe-wall_cp02
 NumMaterials:  1 NumFaces:  138 NumVerts:  115 - PropDef_LockIndustrial
 NumMaterials:  1 NumFaces:  275 NumVerts:  277 - PropDef_AttGrind
 NumMaterials:  1 NumFaces:  300 NumVerts:  295 - PropDef_KeyCannery
 NumMaterials:  1 NumFaces:  276 NumVerts:  181 - PropDef_Chris

--------------------------------------------------------------------
Geometry Instances
--------------------------------------------------------------------
 ScriptObj_Buttonhack
 panorama_01
 ScriptObj_playerOne
 Terrain_RobotArm_post_A
 Terrain_RobotArm_post_B
 Terrain_RobotArm_post_C
 Terrain_RobotArm_post_D
 Terrain_RobotArm_post_E
 Terrain_RobotArm_post_F
 AnimObj_Compactor
  AnimObj_base
   AnimObj_Body
    AnimObj_Arm_mid
     AnimObj_Arm_end
      AnimObj_claw-base
       AnimObj_R-claw
       AnimObj_L-claw
    AnimObj_Shaft
  AnimObj_JunkCubeA04
  AnimObj_JunkCubeA03
  AnimObj_JunkCubeA02
  AnimObj_JunkCubeA01
 AnimObj_SkateparkDoors
  animobj_sliding-door
  animobj_bowlcover
 AnimObj_fans
  animobj_fanblades
 scriptObj_switch_0
 scriptObj_switch_01
 Animobj_elevator_cp
 AnimObj_movingplatform
 scriptProp_daveHlprPoints
 scriptProp_daveHlprBigTrick
 AnimObj_RobotArmParent_C
  AnimObj_RobotArm_upper_C
   AnimObj_RobotArm_mid_C
    AnimObj_RobotArm_end_C
     AnimObj_RobotArm_needle_C
 AnimObj_RobotArmParent_B
  AnimObj_RobotArm_upper_B
   AnimObj_RobotArm_mid_B
    AnimObj_RobotArm_end_B
     AnimObj_RobotArm_needle_B
 AnimObj_RobotArmParent_A
  AnimObj_RobotArm_upper_A
   AnimObj_RobotArm_mid_A
    AnimObj_RobotArm_end_A
     AnimObj_RobotArm_needle_A
 AnimObj_RobotArmParent_F
  AnimObj_RobotArm_upper_F
   AnimObj_RobotArm_mid_F
    AnimObj_RobotArm_end_F
     AnimObj_RobotArm_needle_F
 AnimObj_RobotArmParent_D
  AnimObj_RobotArm_upper_D
   AnimObj_RobotArm_mid_D
    AnimObj_RobotArm_end_D
     AnimObj_RobotArm_needle_D
 AnimObj_RobotArmParent_G
  AnimObj_RobotArm_upper_G
   AnimObj_RobotArm_mid_F
    AnimObj_RobotArm_end_F
     AnimObj_RobotArm_needle_F
 AnimObj_RobotArmParent_H
  AnimObj_RobotArm_upper_F
   AnimObj_RobotArm_mid_F
    AnimObj_RobotArm_end_F
     AnimObj_RobotArm_needle_F
 AnimObj_RobotArmParent_I
  AnimObj_RobotArm_upper_F
   AnimObj_RobotArm_mid_F
    AnimObj_RobotArm_end_F
     AnimObj_RobotArm_needle_F
 Terrain_RobotArm_post_G
 Terrain_RobotArm_post_H
 Terrain_RobotArm_post_J
 AnimObj_RobotArmParent_J
  AnimObj_RobotArm_upper_F
   AnimObj_RobotArm_mid_F
    AnimObj_RobotArm_end_F
     AnimObj_RobotArm_needle_F
 AnimObj_RobotArmParent_K
  AnimObj_RobotArm_upper_F
   AnimObj_RobotArm_mid_F
    AnimObj_RobotArm_end_F
     AnimObj_RobotArm_needle_F
 Terrain_RobotArm_post_Short_A
 AnimObj_RobotArmParent_M
 Terrain_RobotArm_post_I
 AnimObj_RobotArmParent_E
  AnimObj_RobotArm_upper_E
   AnimObj_RobotArm_mid_E
    AnimObj_RobotArm_end_E
     AnimObj_RobotArm_needle_E
 Terrain_RobotArm_post_K
 AnimObj_CleanRollers
  animobj_rollerControl03
   animobj_rollerARM03
    animobj_rollerbrush03
  animobj_rollerControl01
   animobj_rollerARM01
    animobj_rollerbrush01
 AnimObj_Indus_Door04
  AnimObj_door
 AnimObj_PipeDrop
  animobj_suspPipes01
  animobj_suspPipes02
  animobj_suspPipes03
  animobj_suspPipes04
  animobj_cable_cp01
  animobj_cable_cp03
  animobj_cable_cp04
  animobj_cable_cp05
  animobj_cable_cp06
  animobj_cable_cp07
  animobj_cable_cp08
 AnimObj_fences_catwalk
  animobj_catwalk
  animobj_fence01
  animobj_fence02
  animobj_fence03
  animobj_fence04
  animobj_fence05
  animobj_fence06
  animobj_fence07
 AnimObj_RobotArm_Short_A
  AnimObj_RobotArm_upper_Short_A
   AnimObj_RobotArm_mid_Short_A
    AnimObj_RobotArm_end_Short_A
     AnimObj_RobotArm_needle_Short_A
 AnimObj_RobotArm_Short_B
  AnimObj_RobotArm_upper_Short_B
   AnimObj_RobotArm_mid_Short_B
    AnimObj_RobotArm_end_Short_B
     AnimObj_RobotArm_needle_Short_B
 Terrain_RobotArm_post_Short_B
 AnimObj_HalogramParent
  animobj_HologramCar
  animobj_hologramlightsA
  animobj_hologramlightsB
  animobj_hologramlightsC
  animobj_hologramlightsD
  animobj_hologramlightsE
  animobj_hologramlightsF
  animobj_hologramlightsG
  animobj_hologramlightsH
 scriptProp_daveHlprVault
 scriptProp_daveHlpPoints01
 scriptProp_daveHlpPoints02
 AnimObj_CrashTestDummies
  AnimObj_MonsterTruckParent
   animObj_MonsterTruckrotate
    animobj_front-tires
     animobj_frontaxle
    animobj_truckbodybox
     animobj_Truck-bed
     animobj_MonsterTruck
    animobj_rear-tires
     animobj_rearaxle
  animobj_linkbox
  animobj_DummyParentA
   animObj_Hips
    animObj_Torso
     animObj_Larm
      animObj_Lforearm
       animObj_Lhand
     animObj_Rarm
      animObj_Rforearm
       animObj_Rhand
     animObj_Head
    animObj_Lleg
     animObj_Lfoot
    animObj_Rleg
     animObj_Rfoot
  animobj_DummyParentC
   animObj_Hips02
    animObj_Rleg02
     animObj_Rfoot02
    animObj_Lleg02
     animObj_Lfoot02
    animObj_Torso02
     animObj_Larm02
      animObj_Lforearm02
       animObj_Lhand02
     animObj_Head02
     animObj_Rarm02
      animObj_Rforearm02
       animObj_Rhand02
  animobj_DummyParentB
   animObj_Hips01
    animObj_Torso01
     animObj_Rarm01
      animObj_Rforearm01
       animObj_Rhand01
     animObj_Larm01
      animObj_Lforearm01
       animObj_Lhand01
     animObj_Head01
    animObj_Lleg01
     animObj_Lfoot01
    animObj_Rleg01
     animObj_Rfoot01
  animobj_Keg
  animobj_bowling_shovel
   animobj_bowling_shovel_arms
   terrain_shovelcollision
  animobj_bowlingdoor
 scriptobj_sjytarget
 AnimObj_Indus_Door03
  AnimObj_door
 AnimObj_airlock_door_two
  animobj_airlock_door
 AnimObj_airlock_door_one
  animobj_airlock_door
 AnimObj_Indus_Door05
  AnimObj_door
 AnimObj_Indus_Door01
  AnimObj_door
 terrain_DummyRobot01
 terrain_DummyReflector01
 terrain_dummycollsion
 AnimObj_Indus_Door02
  AnimObj_door
 ScriptObj_ParkEditor
 terrain_wall_jk03
 terrain_wall_jk04
 prop_Ibeam-short03
  scriptprop_lamplightA01
 prop_Ibeam_diag01
  scriptprop_lamplightA03
 prop_Ibeam-short01
  scriptprop_lamplightA02
 prop_Ibeam_diag02
  scriptprop_lamplightA06
 prop_Ibeam03
  scriptprop_lamplightA04
 prop_Ibeam05
  scriptprop_lamplightA05
 prop_Ibeam08
  scriptprop_lamplightA07
 prop_Ibeam09
  scriptprop_lamplightA08
 prop_Ibeam10
  scriptprop_lamplightA09
 prop_launchramp_jk02
 prop_launchramp_jk03
 prop_launchramp_jk01
 terrain_ground_junkyard02
 terrain_grid_junkyard
 terrain_wall_jk02
 terrain_hallway01
 Dynamics_JunkCubeA01
 Dynamics_JunkCubeA02
 Dynamics_JunkCubeA03
 Dynamics_JunkCubeA04
 Dynamics_JunkCubeA05
 Dynamics_JunkCubeA06
 terrain_q-pipe_jk05
 terrain_q-pipe_jk03
 terrain_q-pipe_jk02
 terrain_conveyor_jk
 terrain_cp-wall_jk01
 terrain_ground_junkyard04
 terrain_weeds_jk01
 terrain_wall_jk05
 terrain_tires01
 terrain_stallcarC
 terrain_stallcarA
 terrain_stallcarB
 terrain_stallcarD
 terrain_tires02
 Prop_JunkRigA02
 terrain_stallcarE
 terrain_stallcarA01
 terrain_stallcarC01
 terrain_uturn01
 Prop_JunkCarB01
 Prop_JunkCarA01
 Prop_JunkCarE01
 Prop_JunkBusA01
 Prop_JunkCarA02
 Prop_JunkRigA03
 Prop_JunkCarB02
 Prop_JunkCarE02
 Prop_JunkCarA03
 Prop_JunkCarB03
 Prop_JunkCarE03
 Prop_JunkCarA04
 Prop_JunkCarA05
 Prop_JunkCarB04
 Prop_JunkBusA02
 Prop_JunkCarE04
 Prop_JunkRigA04
 Prop_JunkCarE05
 Prop_JunkBusA03
 Prop_JunkCarA06
 Prop_JunkCarB05
 Prop_JunkCarE06
 terrain_JunkCube01
 terrain_JunkCube04
 Prop_JunkCarE07
 terrain_panel
 Prop_JunkCarA07
 Prop_JunkCarA08
 terrain_JunkCube05
 terrain_JunkCube06
 terrain_JunkCube07
 terrain_JunkCube08
 terrain_hpole01
 terrain_sjyfence02
 terrain_sjyfence03
 scriptobj_carlightgrindA
 terrain_rail02
 terrain_carcollision
 scriptobj_carlightgrindB
 terrain_sjycable01
 terrain_fence-secret_jk
 terrain_wire_jk
 terrain_sjypipe01
 terrain_sjypipe02
 terrain_hpole03
 terrain_sjysign
 scriptobj_signbackplate
 terrain_sjyfence01
 Glass_jerrysign01
 scriptProp_carlightsA01
 scriptProp_carlightsA02
 scriptProp_carlightsB01
 scriptProp_carlightsB02
 scriptProp_carlightsA03
 scriptProp_carlightsA04
 scriptProp_carlightsB03
 terrain_spine_jk01
 terrain_sjyqpipe04
 terrain_sjyroller
 terrain_sjyqpipe01
 scriptObj_sjycarpath
 terrain_sjyspine05
 Terrain_JunkBusQPB01
 Prop_JunkBusQPB02
 Prop_JunkBusQPB03
 terrain_sjyairlock
 terrain_platform
 scriptobj_sjywalkway
 terrain_CompactorDoor03
 terrain_CompactorDoor04
 terrain_CompactorDoor02
 terrain_CompactorDoor01
 terrain_Compactor01
 terrain_Compactor02
 terrain_q-pipe_jk04
 terrain_sjyqpipe02
 terrain_buildings_bg01
 terrain_sjyqpipe03
 terrain_ramp-block_jk
 terrain_Dumpster
 Dynamics_PizzaA01
 Dynamics_GulpA01
 Dynamics_BeerA01
 Dynamics_WineA01
 Dynamics_CanA01
 Dynamics_CanB01
 Dynamics_BarrierA01
 terrain_buildings_bg02
 terrain_stack_jk01
 terrain_stack_jk02
 terrain_sign_jk01
 terrain_wall_jk01
 scriptobj_dummytube
 terrain_catwalk_jk05
 terrain_ramp_jk01
 terrain_catwalk_jk03
 terrain_catwalk_jk04
 terrain_catwalk_jk02
 terrain_catwalk_jk01
 terrain_skpark_jk01
 terrain_skpipe_jk03
 terrain_skpipe_jk04
 terrain_cage_jk02
 terrain_cage_jk04
 terrain_cage_jk01
 terrain_cage_jk03
 terrain_cage_jk00
 terrain_billboard01
 terrain_bullseye
 terrain_billboard02
 terrain_hpole02
 terrain_billboard03
 terrain_billboard04
 terrain_billboard05
 terrain_sjyqpipe05
 terrain_sjyqpipe06
 terrain_grass_jk01
 terrain_grass_jk02
 terrain_ground_junkyard03
 terrain_ground_junkyard01
 prop_hall-light_jk06
 prop_hall-light_jk07
 prop_hall-light_jk08
 prop_hall-light_jk09
 prop_hall-light_jk10
 prop_hall-light_jk02
 prop_hall-light_jk03
 prop_hall-light_jk04
 prop_hall-light_jk05
 prop_hall-light_jk01
 terrain_wall_jk06
 prop_hall-light_jk11
 prop_hall-light_jk12
 prop_hall-light_jk13
 prop_hall-light_jk14
 prop_hall-light_jk15
 prop_hall-light_jk16
 prop_hall-light_jk17
 prop_hall-light_jk18
 prop_hall-light_jk19
 prop_hall-light_jk20
 terrain_mini-wall_jk
 terrain_skpipe_jk02
 terrain_skpipe_jk05
 terrain_skpipe_jk06
 terrain_skpipe_jk07
 terrain_skpipe_jk08
 terrain_skpark_jk02
 terrain_spine_jk03
 terrain_skpipe_jk09
 terrain_spine_jk02
 terrain_grind-box_jk
 terrain_sppipes_jk
 terrain_editor-pots_jk01
 terrain_editor-pots_jk02
 terrain_editor-pots_jk03
 terrain_editor-pots_jk04
 terrain_grass_jk03
 terrain_grass_jk04
 terrain_buildings_bg03
 terrain_crane-parent
  terrain_crane
   terrain_cranearmA
    terrain_cranearmB
     terrain_crane-boltA
   terrain_cranearmC
    terrain_crane-boltB
 terrain_weeds_jk02
 terrain_dirt_jk
 terrain_crane-tread
 terrain_castillo_jk
 terrain_motor_jk
 terrain_motor_jk01
 terrain_castillo_jk01
 terrain_ground_junkyard05
 terrain_hose_jk
 terrain_cp-wall_jk02
 terrain_cp-airlock_jk02
 terrain_cp-airlock_jk01
 scriptobj_dummyswitch00
 scriptobj_dummyswitch01
 terrain_editor-terminal
 terrain_cranerope
 terrain_Dog_jk
 Dynamics_GulpA02
 Dynamics_BeerA02
 Dynamics_CanB02
 Dynamics_CanA02
 Dynamics_WineA02
 Dynamics_CanA03
 Dynamics_BeerA03
 Dynamics_CanB03
 Dynamics_GulpA03
 terrain_I-beam-collision_jk
 Dynamics_CanA04
 Dynamics_ChineseA01
 Dynamics_ChickenA01
 Dynamics_ChineseA02
 Dynamics_GarbageCanA01
 Dynamics_GarbageLidA01
 Dynamics_GarbageCanA02
 Dynamics_GarbageLidA02
 Dynamics_CanA05
 Dynamics_BeerA04
 Dynamics_PizzaA02
 Dynamics_GulpA04
 Dynamics_GulpA05
 terrain_uturn02
 terrain_cranechain
 terrain_secret01
 terrain_wall_cp01
 terrain_wall_cp02
 prop_bow-truss01
 prop_bow-truss03
 prop_bow-truss05
 prop_bow-truss07
 prop_bow-truss09
 terrain_supportbeam_cp01
 terrain_supportbeam_cp02
 terrain_supportbeam_cp03
 terrain_supportbeam_cp04
 terrain_supportbeam_cp05
 terrain_supportbeam_cp06
 terrain_supportbeam_cp07
 terrain_supportbeam_cp08
 terrain_supportbeam_cp09
 terrain_supportbeam_cp10
 terrain_supportbeam_cp11
 terrain_supportbeam_cp12
 terrain_supportbeam_cp13
 terrain_supportbeam_cp14
 terrain_supportbeam_cp15
 terrain_supportbeam_cp16
 terrain_supportbeam_cp17
 terrain_supportbeam_cp18
 terrain_supportbeam_cp19
 terrain_supportbeam_cp20
 terrain_supportbeam_cp21
 terrain_supportbeam_cp22
 terrain_supportbeam_cp23
 terrain_supportbeam_cp24
 terrain_supportbeam_cp25
 terrain_supportbeam_cp26
 terrain_supportbeam_cp27
 terrain_supportbeam_cp28
 terrain_supportbeam_cp29
 terrain_supportbeam_cp30
 terrain_supportbeam_cp31
 terrain_supportbeam_cp32
 terrain_roof_cp01
 terrain_roof_cp05
 terrain_roof_cp04
 terrain_roof_cp03
 terrain_roof_cp02
 terrain_roof_cp08
 terrain_roof_cp07
 terrain_roof_cp06
 prop_vertical-truss_cp28
 prop_vertical-truss_cp32
 prop_vertical-truss_cp35
 prop_vert-truss_short_carplant04
 prop_vert-truss_short_carplant11
 prop_vert-truss_short_carplant24
 prop_vert-truss_short_carplant23
 prop_vert-truss_short_carplant07
 prop_vert-truss_short_carplant15
 prop_vert-truss_short_carplant16
 terrain_track-robots_cp03
 terrain_track-robots_cp10
 prop_vert-truss_short_carplant06
 terrain_ramp_cp03
 terrain_ramp_cp04
 terrain_elev-catwalk-curve_cp
 terrain_catwalk_cp02
 scriptObj_qpipeUnderGlass
 terrain_grind-platfrm_cp02
 terrain_elev-catwalk_cp
 terrain_catwalk_cp03
 terrain_catwalk_cp04
 terrain_tunnel_cp
 prop_vertical-truss_cp30
 prop_vertical-truss_cp37
 prop_half-truss_cp07
 prop_half-truss_cp05
 prop_half-truss_cp03
 prop_vertical-truss_cp10
 terrain_ground_cp01
 terrain_ground_cp03
 terrain_ground_cp04
 terrain_ground_cp02
 prop_vert-truss_short_carplant02
 prop_vert-truss_short_carplant09
 prop_half-truss_cp12
 prop_half-truss_cp13
 prop_half-truss_cp14
 prop_half-truss_cp16
 car_grapplerA02
 car_grapplerA01
 prop_arm-support02
 terrain_low-floor_cp
 terrain_half-pipe_cp01
 terrain_fancollision
 terrain_qpipe_cp01
 prop_arm-support01
 prop_arm-support03
 prop_arm-support04
 prop_arm-support05
 prop_arm-support06
 prop_arm-support07
 prop_arm-support08
 prop_arm-support09
 terrain_elevator-track_cp
 terrain_grind-track_cp03
 terrain_susp-track-tires_cp
 terrain_grind-track_cp01
 terrain_grind-track_cp02
 terrain_track-extend_cp02
 terrain_track-extend_cp03
 terrain_ramp-block_cp01
 terrain_ramp-block_cp02
 prop_susp-lamp_cp07
 prop_susp-lamp_cp08
 prop_susp-lamp_cp09
 prop_susp-lamp_cp10
 prop_susp-lamp_cp11
 prop_susp-lamp_cp19
 prop_susp-lamp_cp20
 prop_susp-lamp_cp21
 prop_susp-lamp_cp22
 prop_susp-lamp_cp23
 prop_susp-lamp_cp31
 prop_susp-lamp_cp32
 prop_susp-lamp_cp33
 prop_susp-lamp_cp34
 terrain_susp-lamp_sp01
 prop_susp-lamp_cp43
 prop_susp-lamp_cp44
 prop_susp-lamp_cp45
 prop_susp-lamp_cp46
 terrain_susp-lamp_sp02
 terrain_susp-lamp_sp04
 prop_susp-lamp_cp55
 prop_susp-lamp_cp56
 prop_susp-lamp_cp57
 prop_susp-lamp_cp58
 terrain_susp-lamp_sp03
 terrain_susp-lamp_sp05
 terrain_susp-track-engines_cp
 prop_vertical-truss_cp38
 car_grapplerA06
 car_grapplerA05
 prop_vertical-truss_cp08
 car_grapplerA04
 prop_vertical-truss_cp06
 prop_vertical-truss_cp05
 prop_vertical-truss_cp04
 car_grapplerA03
 prop_vertical-truss_cp03
 prop_vertical-truss_cp02
 prop_vertical-truss_cp01
 prop_vertical-truss_cp12
 prop_vertical-truss_cp11
 car_grapplerA07
 terrain_hose_cp01
 scriptObj_pipeDropTrack
 prop_wall-lightB_cp01
 prop_wall-lightB_cp02
 prop_wall-lightB_cp03
 prop_wall-lightB_cp04
 prop_wall-lightB_cp05
 prop_wall-lightA_cp01
 prop_wall-lightA_cp02
 prop_wall-lightA_cp03
 car_grapplerB01
 prop_wall-lightB_cp06
 prop_wall-lightB_cp07
 prop_wall-lightB_cp08
 prop_wall-lightB_cp09
 prop_wall-lightB_cp10
 car_grapplerB02
 terrain_DummySpine01
 glass_pipe01
 glass_pipe02
 prop_arm-support10
 prop_arm-support11
 prop_arm-support12
 prop_arm-support13
 terrain_grind_cp04
 terrain_grind_cp05
 terrain_grind_cp03
 terrain_grind_cp02
 terrain_collision_cp06
 terrain_grind_cp01
 terrain_grind_cp08
 terrain_glass-framing
 glass_cageD01
 glass_cageE01
 glass_cageF01
 glass_cageB01
 glass_cageA01
 glass_cageC01
 Prop_wall-lightA_cp04
 Prop_wall-lightA_cp05
 Prop_wall-lightA_cp06
 Prop_wall-lightA_cp07
 Prop_wall-lightA_cp08
 Prop_wall-lightA_cp09
 terrain_track-robots_cp12
 terrain_grindline-elev_cp01
 terrain_grindline-elev_cp02
 terrain_grindline-elev_cp03
 terrain_grindline-elev_cp04
 terrain_grind-comp_cp01
 terrain_column_cp04
 terrain_column_cp06
 terrain_column_cp08
 terrain_column_cp10
 terrain_column_cp13
 terrain_column_cp15
 terrain_column_cp17
 ScriptObj_bowlcollisionA
 ScriptObj_bowlcollisionB
 terrain_grind-comp_cp02
 terrain_pole_cp
 terrain_shadow_cp02
 terrain_shadow_cp04
 car_newcar01
 car_newcar02
 car_newcar03
 car_newcar04
 car_newcar05
 terrain_shadow_cp03
 terrain_shadow_cp01
 terrain_wash-floor_cp
 terrain_shadow_cp05
 terrain_wall-ext_cp02
 terrain_SPrail04
 terrain_sp_qpipe01
 terrain_sp_spine02
 terrain_sp_spine01
 terrain_SPrail01
 terrain_SPrail05
 terrain_SPrail03
 terrain_track-robots_cp04
 Prop_wall-lightA_cp10
 Prop_wall-lightA_cp11
 Prop_wall-lightA_cp12
 terrain_carport-end
 terrain_full-track_cp01
 terrain_platform-wall_cp
 terrain_carshow_cp
  terrain_Scoreboard
 terrain_grind-platfrm_cp03
 terrain_pipe-wall_cp03
 terrain_grind-platfrm_cp04
 terrain_pipe-wall_cp01
 terrain_pipe-corner_cp01
 terrain_fanframe
 terrain_carport-start
 terrain_grind-platfrm_cp05
 terrain_grind-platfrm_cp06
 terrain_bowl
 terrain_fence-skpark_cp02
 terrain_fence-skpark_cp01
 terrain_fence-skpark_cp03
 terrain_fence-skpark_cp04
 terrain_secret02
 terrain_wall_cp04
 terrain_track_cp02
 terrain_track_cp04
 terrain_track_cp01
 terrain_track_cp05
 terrain_wall_support
 terrain_track_cp03
 terrain_roller_cp01
 terrain_wall_cp03
 terrain_rhythm_cp
 terrain_skatepark_cp01
 terrain_spbridge01
 terrain_spbridgecenter
 terrain_skatepark_cp03
 terrain_skatepark_cp02
 terrain_spbridge03
 terrain_spbridge02
 terrain_corner-track_cp01
 terrain_catwalk_cp01
 terrain_corner-track_cp02
 terrain_corner-track_cp03
 terrain_corner-track_cp04
 scriptObj_catwalk
 terrain_grind-platfrm_cp01
 terrain_sp_qpipe05
 terrain_sp_qpipe03
 terrain_spspinepipe
 terrain_full-track_cp02
 terrain_full-track_cp03
 terrain_full-track_cp04
 terrain_full-track_cp05
 terrain_full-track_cp06
 terrain_collision_cp02
 terrain_collision_cp03
 terrain_collision_cp06
 terrain_collision_cp04
 terrain_collision_cp05
 terrain_ramp_cp05
 terrain_ramp_cp01
 terrain_ramp_cp02
 terrain_ground-track_cp01
 terrain_wall_cp05
 Prop_wall-lightA_cp13
 Prop_wall-lightA_cp14
 Prop_wall-lightA_cp15
 Prop_wall-lightA_cp16
 Prop_wall-lightA_cp17
 terrain_h-pipe_platform_cp
 prop_vertical-truss_cp39
 prop_vertical-truss_cp40
 prop_vertical-truss_cp41
 terrain_hose_cp02
 terrain_hose_cp03
 prop_wall-lightA_cp18
 prop_wall-lightA_cp19
 prop_wall-lightA_cp20
 prop_wall-lightA_cp21
 prop_wall-lightA_cp22
 prop_wall-lightA_cp23
 prop_wall-lightA_cp24
 prop_wall-lightA_cp25
 prop_wall-lightA_cp26
 prop_wall-lightA_cp27
 prop_wall-lightA_cp28
 prop_wall-lightA_cp29
 prop_wall-lightA_cp30
 prop_wall-lightA_cp31
 prop_wall-lightA_cp32
 prop_wall-lightA_cp33
 prop_wall-lightA_cp34
 prop_wall-lightA_cp35
 prop_wall-lightA_cp36
 prop_wall-lightA_cp37
 prop_bow-truss11
 terrain_comp-bowl_cp
 terrain_screen-collision_cp
 terrain_sp_qpipe02
 scriptobj_pipeWallcp02
 scriptobj_respawn
 terrain_doorframe_airlock01
 terrain_collision-glassframe
 terrain_exit-secret
 terrain_exitsign
 prop_wall-lightB_cp11
 prop_wall-lightB_cp12
 prop_wall-lightB_cp13
 prop_wall-lightB_cp14
 glass_wall-lightB01
 glass_wall-lightB02
 glass_wall-lightB03
 glass_wall-lightB04
 glass_wall-lightB05
 glass_wall-lightB06
 glass_wall-lightB07
 glass_wall-lightB08
 glass_wall-lightB09
 glass_wall-lightB10
 glass_wall-lightB11
 glass_wall-lightB12
 glass_wall-lightB13
 glass_wall-lightB14
 terrain_PunchClock_cp
 terrain_pipe-wall_cp02

--------------------------------------------------------------------
Asserts / Warnings / Tips
--------------------------------------------------------------------
  
 Asserts:- 
  
 Warnings:- 
 PropDef_Ibeam-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 PropDef_Ibeam-short-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_sjysign-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_sjyfence01-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_cage_jk02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_cranearmB-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_cranearmA-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_srails_smcurve_hi-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_rail_high-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_glass-framing-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 collision_track_cp03-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_spbridge02-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_wall_cp05-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 ScriptObj_Buttonhack-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_Buttonhack-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 panorama_01-Low number of vertices in object (209, Optimum is > 256) 
 panorama_01-High vertex to face ratio (2.776786, Optimum is < 2.000000) - poor stripping 
 ScriptObj_playerOne-Low number of vertices in object (20, Optimum is > 256) 
 ScriptObj_playerOne-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 PropDef_IconScore-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_IconPlant-Low number of vertices in object (98, Optimum is > 256) 
 PropDef_IconTime-Low number of vertices in object (124, Optimum is > 256) 
 PropDef_IconTime-High vertex to face ratio (2.031915, Optimum is < 2.000000) - poor stripping 
 PropDef_IconEditor-Low number of vertices in object (216, Optimum is > 256) 
 PropDef_IconBreak-Low number of vertices in object (107, Optimum is > 256) 
 PropDef_BubbleRXL-Low number of vertices in object (152, Optimum is > 256) 
 PropDef_IconTrick-Low number of vertices in object (87, Optimum is > 256) 
 PropDef_PowerJuiceExtend-Low number of vertices in object (34, Optimum is > 256) 
 PropDef_PowerJuiceExtend-High vertex to face ratio (2.611111, Optimum is < 2.000000) - poor stripping 
 PropDef_PowerJuiceRefill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_IconRide-Low number of vertices in object (50, Optimum is > 256) 
 PropDef_IconRide-High vertex to face ratio (2.205882, Optimum is < 2.000000) - poor stripping 
 PropDef_TwisterC-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterM-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterB-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_TwisterO-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_PowerJuiceHalffill-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_TwisterG-Low number of vertices in object (100, Optimum is > 256) 
 PropDef_IconGrab-Low number of vertices in object (101, Optimum is > 256) 
 PropDef_Debris-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_RobotArm_post_A-Low number of vertices in object (37, Optimum is > 256) 
 Terrain_RobotArm_post_B-Low number of vertices in object (36, Optimum is > 256) 
 Terrain_RobotArm_post_C-Low number of vertices in object (36, Optimum is > 256) 
 Terrain_RobotArm_post_D-Low number of vertices in object (36, Optimum is > 256) 
 Terrain_RobotArm_post_E-Low number of vertices in object (36, Optimum is > 256) 
 Terrain_RobotArm_post_F-Low number of vertices in object (36, Optimum is > 256) 
 AnimObj_Compactor-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_Compactor-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_base-Low number of vertices in object (74, Optimum is > 256) 
 AnimObj_base-High vertex to face ratio (2.354167, Optimum is < 2.000000) - poor stripping 
 AnimObj_Body-Low number of vertices in object (169, Optimum is > 256) 
 AnimObj_Body-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping 
 AnimObj_Arm_mid-Low number of vertices in object (69, Optimum is > 256) 
 AnimObj_Arm_end-Low number of vertices in object (69, Optimum is > 256) 
 AnimObj_claw-base-Low number of vertices in object (79, Optimum is > 256) 
 AnimObj_R-claw-Low number of vertices in object (50, Optimum is > 256) 
 AnimObj_R-claw-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 AnimObj_L-claw-Low number of vertices in object (54, Optimum is > 256) 
 AnimObj_L-claw-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 AnimObj_Shaft-Low number of vertices in object (72, Optimum is > 256) 
 AnimObj_JunkCubeA04-Low number of vertices in object (144, Optimum is > 256) 
 AnimObj_JunkCubeA03-Low number of vertices in object (144, Optimum is > 256) 
 AnimObj_JunkCubeA02-Low number of vertices in object (144, Optimum is > 256) 
 AnimObj_JunkCubeA01-Low number of vertices in object (141, Optimum is > 256) 
 AnimObj_SkateparkDoors-Low number of vertices in object (8, Optimum is > 256) 
 animobj_sliding-door-Low number of vertices in object (8, Optimum is > 256) 
 animobj_bowlcover-Low number of vertices in object (201, Optimum is > 256) 
 animobj_bowlcover-High vertex to face ratio (2.056338, Optimum is < 2.000000) - poor stripping 
 AnimObj_fans-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_fans-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animobj_fanblades-High vertex to face ratio (4.254237, Optimum is < 2.000000) - poor stripping 
 decal_secret_anim02-Low number of vertices in object (4, Optimum is > 256) 
 scriptObj_switch_0-Low number of vertices in object (74, Optimum is > 256) 
 scriptObj_switch_01-Low number of vertices in object (80, Optimum is > 256) 
 Animobj_elevator_cp-Low number of vertices in object (19, Optimum is > 256) 
 Animobj_elevator_cp-High vertex to face ratio (2.777778, Optimum is < 2.000000) - poor stripping 
 decal_reflector_cp01-Low number of vertices in object (4, Optimum is > 256) 
 decal_reflector_cp02-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_movingplatform-Low number of vertices in object (28, Optimum is > 256) 
 decal_reflector_cp06-Low number of vertices in object (4, Optimum is > 256) 
 decal_reflector_cp05-Low number of vertices in object (4, Optimum is > 256) 
 decal_reflector_cp04-Low number of vertices in object (4, Optimum is > 256) 
 decal_reflector_cp03-Low number of vertices in object (4, Optimum is > 256) 
 scriptPropDef_daveHlpr-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArmParent_C-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_RobotArmParent_C-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_RobotArm_mid_C-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_C-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_C-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_B-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_RobotArmParent_B-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_RobotArm_mid_B-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_B-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_B-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_A-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_RobotArmParent_A-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_RobotArm_mid_A-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_A-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_A-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_F-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_RobotArmParent_F-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_D-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_RobotArmParent_D-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_RobotArm_mid_D-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_D-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_D-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_G-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_H-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_I-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) 
 Terrain_RobotArm_post_G-Low number of vertices in object (36, Optimum is > 256) 
 Terrain_RobotArm_post_H-Low number of vertices in object (36, Optimum is > 256) 
 Terrain_RobotArm_post_J-Low number of vertices in object (36, Optimum is > 256) 
 AnimObj_RobotArmParent_J-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArmParent_K-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArm_mid_F-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_F-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_F-Low number of vertices in object (11, Optimum is > 256) 
 Terrain_RobotArm_post_Short_A-Low number of vertices in object (36, Optimum is > 256) 
 AnimObj_RobotArmParent_M-Low number of vertices in object (8, Optimum is > 256) 
 Terrain_RobotArm_post_I-Low number of vertices in object (36, Optimum is > 256) 
 AnimObj_RobotArmParent_E-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_RobotArmParent_E-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_RobotArm_mid_E-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_E-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_E-Low number of vertices in object (11, Optimum is > 256) 
 Terrain_RobotArm_post_K-Low number of vertices in object (36, Optimum is > 256) 
 AnimObj_CleanRollers-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_CleanRollers-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_rollerControl03-Low number of vertices in object (189, Optimum is > 256) 
 animobj_rollerControl03-High vertex to face ratio (2.159091, Optimum is < 2.000000) - poor stripping 
 animobj_rollerbrush03-High vertex to face ratio (2.492308, Optimum is < 2.000000) - poor stripping 
 collision_rollerARM03-Low number of vertices in object (8, Optimum is > 256) 
 collision_rollerControl03-Low number of vertices in object (24, Optimum is > 256) 
 animobj_rollerControl01-Low number of vertices in object (189, Optimum is > 256) 
 animobj_rollerControl01-High vertex to face ratio (2.159091, Optimum is < 2.000000) - poor stripping 
 animobj_rollerbrush01-High vertex to face ratio (2.492308, Optimum is < 2.000000) - poor stripping 
 collision_rollerARM01-Low number of vertices in object (8, Optimum is > 256) 
 collision_rollerControl01-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_Indus_Door04-Low number of vertices in object (22, Optimum is > 256) 
 AnimObj_Indus_Door04-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 AnimObj_door-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_PipeDrop-Low number of vertices in object (8, Optimum is > 256) 
 animobj_suspPipes01-Low number of vertices in object (84, Optimum is > 256) 
 animobj_suspPipes02-Low number of vertices in object (74, Optimum is > 256) 
 animobj_suspPipes03-Low number of vertices in object (126, Optimum is > 256) 
 animobj_suspPipes03-High vertex to face ratio (2.120968, Optimum is < 2.000000) - poor stripping 
 animobj_suspPipes04-Low number of vertices in object (48, Optimum is > 256) 
 animobj_cable_cp01-Low number of vertices in object (8, Optimum is > 256) 
 animobj_cable_cp01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animobj_cable_cp03-Low number of vertices in object (8, Optimum is > 256) 
 animobj_cable_cp03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animobj_cable_cp04-Low number of vertices in object (8, Optimum is > 256) 
 animobj_cable_cp04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animobj_cable_cp05-Low number of vertices in object (8, Optimum is > 256) 
 animobj_cable_cp05-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animobj_cable_cp06-Low number of vertices in object (8, Optimum is > 256) 
 animobj_cable_cp06-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animobj_cable_cp07-Low number of vertices in object (8, Optimum is > 256) 
 animobj_cable_cp07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 animobj_cable_cp08-Low number of vertices in object (8, Optimum is > 256) 
 animobj_cable_cp08-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 AnimObj_fences_catwalk-Low number of vertices in object (20, Optimum is > 256) 
 AnimObj_fences_catwalk-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_catwalk-Low number of vertices in object (100, Optimum is > 256) 
 animobj_catwalk-High vertex to face ratio (2.596154, Optimum is < 2.000000) - poor stripping 
 animobj_fence01-Low number of vertices in object (14, Optimum is > 256) 
 animobj_fence02-Low number of vertices in object (28, Optimum is > 256) 
 animobj_fence03-Low number of vertices in object (37, Optimum is > 256) 
 animobj_fence04-Low number of vertices in object (24, Optimum is > 256) 
 animobj_fence05-Low number of vertices in object (48, Optimum is > 256) 
 animobj_fence06-Low number of vertices in object (52, Optimum is > 256) 
 animobj_fence07-Low number of vertices in object (34, Optimum is > 256) 
 AnimObj_RobotArm_Short_A-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArm_mid_Short_A-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_Short_A-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_Short_A-Low number of vertices in object (11, Optimum is > 256) 
 AnimObj_RobotArm_Short_B-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_RobotArm_mid_Short_B-Low number of vertices in object (91, Optimum is > 256) 
 AnimObj_RobotArm_end_Short_B-Low number of vertices in object (124, Optimum is > 256) 
 AnimObj_RobotArm_needle_Short_B-Low number of vertices in object (11, Optimum is > 256) 
 Terrain_RobotArm_post_Short_B-Low number of vertices in object (36, Optimum is > 256) 
 AnimObj_HalogramParent-Low number of vertices in object (8, Optimum is > 256) 
 animobj_HologramCar-High vertex to face ratio (2.339564, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsA-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsB-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsB-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsC-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsC-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsD-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsD-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsE-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsE-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsF-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsF-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsG-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsG-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_hologramlightsH-Low number of vertices in object (24, Optimum is > 256) 
 animobj_hologramlightsH-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_CrashTestDummies-Low number of vertices in object (8, Optimum is > 256) 
 AnimObj_MonsterTruckParent-Low number of vertices in object (8, Optimum is > 256) 
 animObj_MonsterTruckrotate-Low number of vertices in object (8, Optimum is > 256) 
 animobj_front-tires-Low number of vertices in object (220, Optimum is > 256) 
 animobj_frontaxle-Low number of vertices in object (30, Optimum is > 256) 
 animobj_truckbodybox-Low number of vertices in object (8, Optimum is > 256) 
 animobj_Truck-bed-Low number of vertices in object (104, Optimum is > 256) 
 animobj_Truck-bed-High vertex to face ratio (2.060976, Optimum is < 2.000000) - poor stripping 
 animobj_MonsterTruck-Low number of vertices in object (146, Optimum is > 256) 
 collision_MonsterTruck-Low number of vertices in object (24, Optimum is > 256) 
 collision_MonsterTruck-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 animobj_rear-tires-Low number of vertices in object (220, Optimum is > 256) 
 animobj_rearaxle-Low number of vertices in object (30, Optimum is > 256) 
 animobj_linkbox-Low number of vertices in object (24, Optimum is > 256) 
 animobj_linkbox-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 animobj_DummyParentA-Low number of vertices in object (8, Optimum is > 256) 
 animObj_Hips-Low number of vertices in object (45, Optimum is > 256) 
 animObj_Torso-Low number of vertices in object (46, Optimum is > 256) 
 animObj_Larm-Low number of vertices in object (16, Optimum is > 256) 
 animObj_Lforearm-Low number of vertices in object (15, Optimum is > 256) 
 animObj_Lhand-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Lhand-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 animObj_Rarm-Low number of vertices in object (16, Optimum is > 256) 
 animObj_Rforearm-Low number of vertices in object (15, Optimum is > 256) 
 animObj_Rhand-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Rhand-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping 
 animObj_Head-Low number of vertices in object (60, Optimum is > 256) 
 animObj_Lleg-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Lfoot-Low number of vertices in object (21, Optimum is > 256) 
 animObj_Rleg-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Rfoot-Low number of vertices in object (21, Optimum is > 256) 
 animobj_DummyParentC-Low number of vertices in object (8, Optimum is > 256) 
 animObj_Hips02-Low number of vertices in object (45, Optimum is > 256) 
 animObj_Rleg02-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Rfoot02-Low number of vertices in object (21, Optimum is > 256) 
 animObj_Lleg02-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Lfoot02-Low number of vertices in object (21, Optimum is > 256) 
 animObj_Torso02-Low number of vertices in object (46, Optimum is > 256) 
 animObj_Larm02-Low number of vertices in object (16, Optimum is > 256) 
 animObj_Lforearm02-Low number of vertices in object (15, Optimum is > 256) 
 animObj_Lhand02-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Lhand02-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 animObj_Head02-Low number of vertices in object (60, Optimum is > 256) 
 animObj_Rarm02-Low number of vertices in object (16, Optimum is > 256) 
 animObj_Rforearm02-Low number of vertices in object (15, Optimum is > 256) 
 animObj_Rhand02-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Rhand02-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping 
 animobj_DummyParentB-Low number of vertices in object (8, Optimum is > 256) 
 animObj_Hips01-Low number of vertices in object (45, Optimum is > 256) 
 animObj_Torso01-Low number of vertices in object (46, Optimum is > 256) 
 animObj_Rarm01-Low number of vertices in object (16, Optimum is > 256) 
 animObj_Rforearm01-Low number of vertices in object (15, Optimum is > 256) 
 animObj_Rhand01-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Rhand01-High vertex to face ratio (2.066667, Optimum is < 2.000000) - poor stripping 
 animObj_Larm01-Low number of vertices in object (16, Optimum is > 256) 
 animObj_Lforearm01-Low number of vertices in object (15, Optimum is > 256) 
 animObj_Lhand01-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Lhand01-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 animObj_Head01-Low number of vertices in object (60, Optimum is > 256) 
 animObj_Lleg01-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Lfoot01-Low number of vertices in object (21, Optimum is > 256) 
 animObj_Rleg01-Low number of vertices in object (34, Optimum is > 256) 
 animObj_Rfoot01-Low number of vertices in object (21, Optimum is > 256) 
 animobj_Keg-Low number of vertices in object (66, Optimum is > 256) 
 animobj_bowling_shovel-Low number of vertices in object (30, Optimum is > 256) 
 animobj_bowling_shovel-High vertex to face ratio (2.625000, Optimum is < 2.000000) - poor stripping 
 animobj_bowling_shovel_arms-Low number of vertices in object (28, Optimum is > 256) 
 animobj_bowling_shovel_arms-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 terrain_shovelcollision-Low number of vertices in object (8, Optimum is > 256) 
 animobj_bowlingdoor-Low number of vertices in object (8, Optimum is > 256) 
 scriptobj_sjytarget-Low number of vertices in object (142, Optimum is > 256) 
 decal_secret_anim01-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_anim01-Low number of vertices in object (4, Optimum is > 256) 
 AnimObj_Indus_Door03-Low number of vertices in object (22, Optimum is > 256) 
 AnimObj_Indus_Door03-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 AnimObj_door-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_airlock_door_two-Low number of vertices in object (22, Optimum is > 256) 
 AnimObj_airlock_door_two-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 animobj_airlock_door-Low number of vertices in object (18, Optimum is > 256) 
 AnimObj_airlock_door_one-Low number of vertices in object (22, Optimum is > 256) 
 AnimObj_airlock_door_one-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 animobj_airlock_door-Low number of vertices in object (18, Optimum is > 256) 
 AnimObj_Indus_Door05-Low number of vertices in object (22, Optimum is > 256) 
 AnimObj_Indus_Door05-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 AnimObj_door-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 AnimObj_Indus_Door01-Low number of vertices in object (22, Optimum is > 256) 
 AnimObj_Indus_Door01-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 AnimObj_door-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_DummyRobot01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyReflector01-Low number of vertices in object (22, Optimum is > 256) 
 terrain_DummyReflector01-High vertex to face ratio (2.300000, Optimum is < 2.000000) - poor stripping 
 terrain_dummycollsion-Low number of vertices in object (19, Optimum is > 256) 
 AnimObj_Indus_Door02-Low number of vertices in object (22, Optimum is > 256) 
 AnimObj_Indus_Door02-High vertex to face ratio (2.583333, Optimum is < 2.000000) - poor stripping 
 AnimObj_door-Low number of vertices in object (24, Optimum is > 256) 
 AnimObj_door-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 ScriptObj_ParkEditor-Low number of vertices in object (8, Optimum is > 256) 
 decal_wallstain_jk03-Low number of vertices in object (4, Optimum is > 256) 
 terrain_wall_jk04-Low number of vertices in object (130, Optimum is > 256) 
 PropDef_launchramp-Low number of vertices in object (15, Optimum is > 256) 
 decal_oilstain_jk01-Low number of vertices in object (15, Optimum is > 256) 
 decal_shadow-catwalk_jk01-Low number of vertices in object (15, Optimum is > 256) 
 decal_shadow-catwalk_jk02-Low number of vertices in object (26, Optimum is > 256) 
 decal_shadow-I-beam_jk04-Low number of vertices in object (4, Optimum is > 256) 
 decal_shadow-I-beam_jk03-Low number of vertices in object (4, Optimum is > 256) 
 decal_shadow-I-beam_jk02-Low number of vertices in object (4, Optimum is > 256) 
 decal_shadow-I-beam_jk01-Low number of vertices in object (4, Optimum is > 256) 
 decal_oilstain_jk15-Low number of vertices in object (15, Optimum is > 256) 
 decal_oilstain_jk16-Low number of vertices in object (14, Optimum is > 256) 
 decal_crane-shadow_jk-Low number of vertices in object (70, Optimum is > 256) 
 decal_crane-shadow_jk-High vertex to face ratio (2.046154, Optimum is < 2.000000) - poor stripping 
 decal_wallstain_jk06-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk13-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk14-Low number of vertices in object (4, Optimum is > 256) 
 PropDef_Ibeam-Low number of vertices in object (197, Optimum is > 256) 
 PropDef_Ibeam-High vertex to face ratio (2.338235, Optimum is < 2.000000) - poor stripping 
 PropDef_Ibeam_diag-Low number of vertices in object (195, Optimum is > 256) 
 PropDef_Ibeam_diag-High vertex to face ratio (2.294118, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_JunkCubeA-Low number of vertices in object (143, Optimum is > 256) 
 terrain_q-pipe_jk05-Low number of vertices in object (196, Optimum is > 256) 
 decal_logos_jk05-Low number of vertices in object (6, Optimum is > 256) 
 terrain_q-pipe_jk03-Low number of vertices in object (230, Optimum is > 256) 
 decal_oilstain_jk17-Low number of vertices in object (12, Optimum is > 256) 
 decal_logos_jk04-Low number of vertices in object (12, Optimum is > 256) 
 decal_graffiti_jk17-Low number of vertices in object (16, Optimum is > 256) 
 decal_graffiti_jk15-Low number of vertices in object (30, Optimum is > 256) 
 PropDef_Ibeam-short-Low number of vertices in object (159, Optimum is > 256) 
 PropDef_Ibeam-short-High vertex to face ratio (2.275862, Optimum is < 2.000000) - poor stripping 
 terrain_conveyor_jk-Low number of vertices in object (233, Optimum is > 256) 
 terrain_cp-wall_jk01-Low number of vertices in object (245, Optimum is > 256) 
 decal_oilstain_jk09-Low number of vertices in object (27, Optimum is > 256) 
 decal_wallstain_jk02-Low number of vertices in object (4, Optimum is > 256) 
 decal_wallstain_jk05-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk16-Low number of vertices in object (4, Optimum is > 256) 
 decal_oilstain_jk05-Low number of vertices in object (15, Optimum is > 256) 
 decal_shadow_jk01-Low number of vertices in object (45, Optimum is > 256) 
 decal_oilstain_jk04-Low number of vertices in object (9, Optimum is > 256) 
 terrain_weeds_jk01-Low number of vertices in object (192, Optimum is > 256) 
 terrain_weeds_jk01-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 decal_wallstain_jk01-Low number of vertices in object (4, Optimum is > 256) 
 decal_wallstain_jk04-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk19-Low number of vertices in object (4, Optimum is > 256) 
 terrain_uturn01-Low number of vertices in object (174, Optimum is > 256) 
 terrain_uturn01-High vertex to face ratio (2.079646, Optimum is < 2.000000) - poor stripping 
 terrain_JunkCube01-Low number of vertices in object (141, Optimum is > 256) 
 terrain_JunkCube04-Low number of vertices in object (141, Optimum is > 256) 
 terrain_panel-Low number of vertices in object (24, Optimum is > 256) 
 terrain_JunkCube05-Low number of vertices in object (141, Optimum is > 256) 
 terrain_JunkCube06-Low number of vertices in object (141, Optimum is > 256) 
 terrain_JunkCube07-Low number of vertices in object (144, Optimum is > 256) 
 terrain_JunkCube08-Low number of vertices in object (143, Optimum is > 256) 
 terrain_hpole01-Low number of vertices in object (28, Optimum is > 256) 
 terrain_sjyfence02-Low number of vertices in object (160, Optimum is > 256) 
 terrain_sjyfence03-Low number of vertices in object (88, Optimum is > 256) 
 scriptobj_carlightgrindA-Low number of vertices in object (91, Optimum is > 256) 
 scriptobj_carlightgrindA-High vertex to face ratio (4.179487, Optimum is < 2.000000) - poor stripping 
 terrain_rail02-Low number of vertices in object (53, Optimum is > 256) 
 terrain_rail02-High vertex to face ratio (2.468750, Optimum is < 2.000000) - poor stripping 
 terrain_carcollision-High vertex to face ratio (4.029963, Optimum is < 2.000000) - poor stripping 
 scriptobj_carlightgrindB-Low number of vertices in object (192, Optimum is > 256) 
 scriptobj_carlightgrindB-High vertex to face ratio (4.487179, Optimum is < 2.000000) - poor stripping 
 terrain_sjycable01-Low number of vertices in object (152, Optimum is > 256) 
 terrain_sjycable01-High vertex to face ratio (3.500000, Optimum is < 2.000000) - poor stripping 
 terrain_fence-secret_jk-High vertex to face ratio (2.306818, Optimum is < 2.000000) - poor stripping 
 decal_sign_jk01-Low number of vertices in object (4, Optimum is > 256) 
 decal_sign_jk02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_wire_jk-High vertex to face ratio (2.308673, Optimum is < 2.000000) - poor stripping 
 terrain_sjypipe01-Low number of vertices in object (98, Optimum is > 256) 
 terrain_sjypipe02-Low number of vertices in object (102, Optimum is > 256) 
 terrain_sjypipe02-High vertex to face ratio (2.180556, Optimum is < 2.000000) - poor stripping 
 terrain_hpole03-Low number of vertices in object (43, Optimum is > 256) 
 terrain_hpole03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_sjysign-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 collision_sjysign-Low number of vertices in object (38, Optimum is > 256) 
 scriptobj_signbackplate-Low number of vertices in object (127, Optimum is > 256) 
 scriptobj_signbackplate-High vertex to face ratio (2.172840, Optimum is < 2.000000) - poor stripping 
 terrain_sjyfence01-Low number of vertices in object (187, Optimum is > 256) 
 scriptpropDef_carlightsA-Low number of vertices in object (48, Optimum is > 256) 
 scriptpropDef_carlightsA-High vertex to face ratio (2.916667, Optimum is < 2.000000) - poor stripping 
 scriptPropDef_carlightsB-Low number of vertices in object (40, Optimum is > 256) 
 scriptPropDef_carlightsB-High vertex to face ratio (2.900000, Optimum is < 2.000000) - poor stripping 
 terrain_spine_jk01-Low number of vertices in object (198, Optimum is > 256) 
 decal_spine_jkA01-Low number of vertices in object (24, Optimum is > 256) 
 decal_spine_jkB01-Low number of vertices in object (24, Optimum is > 256) 
 terrain_sjyqpipe04-Low number of vertices in object (98, Optimum is > 256) 
 terrain_sjyroller-Low number of vertices in object (67, Optimum is > 256) 
 terrain_sjyqpipe01-Low number of vertices in object (38, Optimum is > 256) 
 scriptObj_sjycarpath-Low number of vertices in object (184, Optimum is > 256) 
 terrain_sjyspine05-Low number of vertices in object (74, Optimum is > 256) 
 decal_sjyqpipeA05-Low number of vertices in object (25, Optimum is > 256) 
 decal_sjyqpipeB05-Low number of vertices in object (25, Optimum is > 256) 
 decal_graffiti_jk08-Low number of vertices in object (4, Optimum is > 256) 
 decal_secret_jk01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_platform-Low number of vertices in object (88, Optimum is > 256) 
 decal_oilstain_jk02-Low number of vertices in object (9, Optimum is > 256) 
 decal_graffiti_jk06-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk07-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk09-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk10-Low number of vertices in object (4, Optimum is > 256) 
 terrain_CompactorDoor03-Low number of vertices in object (16, Optimum is > 256) 
 terrain_CompactorDoor04-Low number of vertices in object (16, Optimum is > 256) 
 terrain_CompactorDoor02-Low number of vertices in object (16, Optimum is > 256) 
 terrain_CompactorDoor01-Low number of vertices in object (16, Optimum is > 256) 
 decal_graffiti_jk01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_Compactor02-High vertex to face ratio (2.265000, Optimum is < 2.000000) - poor stripping 
 terrain_q-pipe_jk04-Low number of vertices in object (142, Optimum is > 256) 
 decal_graffiti_jk18-Low number of vertices in object (9, Optimum is > 256) 
 terrain_sjyqpipe02-Low number of vertices in object (62, Optimum is > 256) 
 terrain_buildings_bg01-Low number of vertices in object (90, Optimum is > 256) 
 terrain_buildings_bg01-High vertex to face ratio (2.519231, Optimum is < 2.000000) - poor stripping 
 terrain_sjyqpipe03-Low number of vertices in object (58, Optimum is > 256) 
 terrain_ramp-block_jk-Low number of vertices in object (37, Optimum is > 256) 
 terrain_ramp-block_jk-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 decal_wallstain_jk07-Low number of vertices in object (6, Optimum is > 256) 
 DynamicsDef_ConeA-Low number of vertices in object (42, Optimum is > 256) 
 DynamicsDef_BarrierA-Low number of vertices in object (208, Optimum is > 256) 
 DynamicsDef_BarrierA-High vertex to face ratio (2.725000, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_PortaPotA-Low number of vertices in object (42, Optimum is > 256) 
 DynamicsDef_PortaPotA-High vertex to face ratio (3.227273, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_CanA-Low number of vertices in object (18, Optimum is > 256) 
 DynamicsDef_CanB-Low number of vertices in object (18, Optimum is > 256) 
 DynamicsDef_GulpA-Low number of vertices in object (37, Optimum is > 256) 
 DynamicsDef_CoffeeA-Low number of vertices in object (15, Optimum is > 256) 
 DynamicsDef_WineA-Low number of vertices in object (37, Optimum is > 256) 
 DynamicsDef_BeerA-Low number of vertices in object (30, Optimum is > 256) 
 DynamicsDef_MilkA-Low number of vertices in object (33, Optimum is > 256) 
 DynamicsDef_MilkA-High vertex to face ratio (2.722222, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_GarbageC-Low number of vertices in object (67, Optimum is > 256) 
 DynamicsDef_GarbageC-High vertex to face ratio (2.080000, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_GarbageB-Low number of vertices in object (122, Optimum is > 256) 
 DynamicsDef_GarbageCanA-Low number of vertices in object (45, Optimum is > 256) 
 DynamicsDef_GarbageLidA-Low number of vertices in object (37, Optimum is > 256) 
 DynamicsDef_PizzaA-Low number of vertices in object (23, Optimum is > 256) 
 DynamicsDef_PizzaA-High vertex to face ratio (2.312500, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_ChineseA-Low number of vertices in object (43, Optimum is > 256) 
 DynamicsDef_ChineseA-High vertex to face ratio (3.181818, Optimum is < 2.000000) - poor stripping 
 DynamicsDef_ChickenA-Low number of vertices in object (37, Optimum is > 256) 
 DynamicsDef_DonutA-Low number of vertices in object (54, Optimum is > 256) 
 DynamicsDef_DonutA-High vertex to face ratio (5.000000, Optimum is < 2.000000) - poor stripping 
 terrain_Dumpster-Low number of vertices in object (110, Optimum is > 256) 
 terrain_Dumpster-High vertex to face ratio (2.558824, Optimum is < 2.000000) - poor stripping 
 terrain_buildings_bg02-Low number of vertices in object (48, Optimum is > 256) 
 terrain_buildings_bg02-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 terrain_stack_jk01-Low number of vertices in object (18, Optimum is > 256) 
 terrain_stack_jk02-Low number of vertices in object (18, Optimum is > 256) 
 terrain_sign_jk01-Low number of vertices in object (40, Optimum is > 256) 
 terrain_sign_jk01-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 scriptobj_dummytube-Low number of vertices in object (102, Optimum is > 256) 
 scriptobj_dummytube-High vertex to face ratio (2.879310, Optimum is < 2.000000) - poor stripping 
 terrain_ramp_jk01-High vertex to face ratio (2.217557, Optimum is < 2.000000) - poor stripping 
 terrain_skpark_jk01-Low number of vertices in object (76, Optimum is > 256) 
 decal_graffiti_jk02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_skpipe_jk03-Low number of vertices in object (118, Optimum is > 256) 
 terrain_skpipe_jk04-Low number of vertices in object (67, Optimum is > 256) 
 terrain_cage_jk02-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping 
 terrain_cage_jk04-High vertex to face ratio (2.302817, Optimum is < 2.000000) - poor stripping 
 terrain_cage_jk01-High vertex to face ratio (2.150000, Optimum is < 2.000000) - poor stripping 
 terrain_cage_jk03-High vertex to face ratio (2.065385, Optimum is < 2.000000) - poor stripping 
 terrain_cage_jk00-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 terrain_billboard01-Low number of vertices in object (28, Optimum is > 256) 
 terrain_billboard01-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping 
 terrain_bullseye-Low number of vertices in object (22, Optimum is > 256) 
 terrain_bullseye-High vertex to face ratio (3.400000, Optimum is < 2.000000) - poor stripping 
 terrain_billboard02-Low number of vertices in object (28, Optimum is > 256) 
 terrain_billboard02-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping 
 scriptpropDef_lamplightA-Low number of vertices in object (24, Optimum is > 256) 
 scriptpropDef_lamplightA-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_hpole02-Low number of vertices in object (28, Optimum is > 256) 
 terrain_billboard03-Low number of vertices in object (28, Optimum is > 256) 
 terrain_billboard03-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 decal_moustache1-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_billboard04-Low number of vertices in object (28, Optimum is > 256) 
 terrain_billboard04-High vertex to face ratio (2.437500, Optimum is < 2.000000) - poor stripping 
 terrain_billboard05-Low number of vertices in object (28, Optimum is > 256) 
 terrain_billboard05-High vertex to face ratio (2.187500, Optimum is < 2.000000) - poor stripping 
 decal_moustache02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_sjyqpipe05-Low number of vertices in object (49, Optimum is > 256) 
 terrain_sjyqpipe06-Low number of vertices in object (49, Optimum is > 256) 
 terrain_grass_jk01-Low number of vertices in object (91, Optimum is > 256) 
 terrain_grass_jk02-Low number of vertices in object (56, Optimum is > 256) 
 decal_oilstain_jk03-Low number of vertices in object (9, Optimum is > 256) 
 decal_oilstain_jk07-Low number of vertices in object (9, Optimum is > 256) 
 decal_oilstain_jk08-Low number of vertices in object (9, Optimum is > 256) 
 decal_oilstain_jk12-Low number of vertices in object (15, Optimum is > 256) 
 decal_shadow-catwalk_jk03-Low number of vertices in object (32, Optimum is > 256) 
 decal_shadow-I-beam_jk07-Low number of vertices in object (4, Optimum is > 256) 
 decal_shadow-I-beam_jk06-Low number of vertices in object (4, Optimum is > 256) 
 decal_shadow-I-beam_jk05-Low number of vertices in object (4, Optimum is > 256) 
 decal_oilstain_jk13-Low number of vertices in object (15, Optimum is > 256) 
 decal_oilstain_jk14-Low number of vertices in object (15, Optimum is > 256) 
 propDef_hall-light_jk-Low number of vertices in object (101, Optimum is > 256) 
 terrain_wall_jk06-Low number of vertices in object (64, Optimum is > 256) 
 decal_graffiti_jk04-Low number of vertices in object (4, Optimum is > 256) 
 decal_wallstain_jk08-Low number of vertices in object (4, Optimum is > 256) 
 terrain_mini-wall_jk-Low number of vertices in object (38, Optimum is > 256) 
 terrain_skpipe_jk02-Low number of vertices in object (65, Optimum is > 256) 
 terrain_skpipe_jk05-Low number of vertices in object (61, Optimum is > 256) 
 terrain_skpipe_jk06-Low number of vertices in object (61, Optimum is > 256) 
 terrain_skpipe_jk07-Low number of vertices in object (61, Optimum is > 256) 
 terrain_skpipe_jk08-Low number of vertices in object (51, Optimum is > 256) 
 terrain_skpark_jk02-Low number of vertices in object (71, Optimum is > 256) 
 decal_graffiti_jk03-Low number of vertices in object (4, Optimum is > 256) 
 decal_graffiti_jk11-Low number of vertices in object (4, Optimum is > 256) 
 decal_wallstain_jk09-Low number of vertices in object (6, Optimum is > 256) 
 decal_graffiti_jk12-Low number of vertices in object (4, Optimum is > 256) 
 terrain_spine_jk03-Low number of vertices in object (78, Optimum is > 256) 
 terrain_skpipe_jk09-Low number of vertices in object (144, Optimum is > 256) 
 terrain_spine_jk02-Low number of vertices in object (68, Optimum is > 256) 
 terrain_grind-box_jk-Low number of vertices in object (49, Optimum is > 256) 
 terrain_editor-pots_jk01-Low number of vertices in object (140, Optimum is > 256) 
 terrain_editor-pots_jk01-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping 
 decal_logos_jk02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_editor-pots_jk02-Low number of vertices in object (140, Optimum is > 256) 
 terrain_editor-pots_jk02-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping 
 terrain_editor-pots_jk03-Low number of vertices in object (140, Optimum is > 256) 
 terrain_editor-pots_jk03-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping 
 decal_logos_jk01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_editor-pots_jk04-Low number of vertices in object (140, Optimum is > 256) 
 terrain_editor-pots_jk04-High vertex to face ratio (2.025000, Optimum is < 2.000000) - poor stripping 
 decal_logos_jk03-Low number of vertices in object (4, Optimum is > 256) 
 decal_secret_jk02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_grass_jk03-Low number of vertices in object (90, Optimum is > 256) 
 terrain_grass_jk04-Low number of vertices in object (65, Optimum is > 256) 
 terrain_buildings_bg03-Low number of vertices in object (81, Optimum is > 256) 
 terrain_buildings_bg03-High vertex to face ratio (2.196429, Optimum is < 2.000000) - poor stripping 
 terrain_crane-parent-Low number of vertices in object (8, Optimum is > 256) 
 terrain_crane-Low number of vertices in object (206, Optimum is > 256) 
 terrain_crane-High vertex to face ratio (2.694915, Optimum is < 2.000000) - poor stripping 
 terrain_cranearmA-High vertex to face ratio (2.291667, Optimum is < 2.000000) - poor stripping 
 terrain_cranearmB-High vertex to face ratio (2.216599, Optimum is < 2.000000) - poor stripping 
 terrain_crane-boltA-Low number of vertices in object (36, Optimum is > 256) 
 collision_cranearmB-Low number of vertices in object (16, Optimum is > 256) 
 collision_cranearmA-Low number of vertices in object (20, Optimum is > 256) 
 terrain_cranearmC-High vertex to face ratio (2.356618, Optimum is < 2.000000) - poor stripping 
 terrain_crane-boltB-Low number of vertices in object (36, Optimum is > 256) 
 collision_cranearmC-Low number of vertices in object (12, Optimum is > 256) 
 terrain_weeds_jk02-Low number of vertices in object (192, Optimum is > 256) 
 terrain_weeds_jk02-High vertex to face ratio (2.979167, Optimum is < 2.000000) - poor stripping 
 terrain_dirt_jk-Low number of vertices in object (72, Optimum is > 256) 
 terrain_crane-tread-Low number of vertices in object (152, Optimum is > 256) 
 terrain_crane-tread-High vertex to face ratio (2.704545, Optimum is < 2.000000) - poor stripping 
 terrain_castillo_jk-High vertex to face ratio (2.308793, Optimum is < 2.000000) - poor stripping 
 terrain_motor_jk-High vertex to face ratio (2.328485, Optimum is < 2.000000) - poor stripping 
 terrain_motor_jk01-High vertex to face ratio (2.352727, Optimum is < 2.000000) - poor stripping 
 terrain_ground_junkyard05-Low number of vertices in object (189, Optimum is > 256) 
 decal_oilstain_jk10-Low number of vertices in object (6, Optimum is > 256) 
 decal_oilstain_jk06-Low number of vertices in object (22, Optimum is > 256) 
 decal_oilstain_jk06-High vertex to face ratio (2.875000, Optimum is < 2.000000) - poor stripping 
 decal_oilstain_jk18-Low number of vertices in object (4, Optimum is > 256) 
 decal_oilstain_jk11-Low number of vertices in object (42, Optimum is > 256) 
 decal_oilstain_jk19-Low number of vertices in object (4, Optimum is > 256) 
 terrain_hose_jk-Low number of vertices in object (64, Optimum is > 256) 
 terrain_hose_jk-High vertex to face ratio (3.281250, Optimum is < 2.000000) - poor stripping 
 terrain_cp-wall_jk02-Low number of vertices in object (170, Optimum is > 256) 
 terrain_cp-airlock_jk02-Low number of vertices in object (58, Optimum is > 256) 
 terrain_cp-airlock_jk02-High vertex to face ratio (2.243243, Optimum is < 2.000000) - poor stripping 
 terrain_cp-airlock_jk01-Low number of vertices in object (83, Optimum is > 256) 
 terrain_cp-airlock_jk01-High vertex to face ratio (2.259259, Optimum is < 2.000000) - poor stripping 
 scriptobj_dummyswitch00-Low number of vertices in object (141, Optimum is > 256) 
 scriptobj_dummyswitch01-Low number of vertices in object (141, Optimum is > 256) 
 terrain_editor-terminal-Low number of vertices in object (116, Optimum is > 256) 
 terrain_editor-terminal-High vertex to face ratio (2.371429, Optimum is < 2.000000) - poor stripping 
 terrain_cranerope-Low number of vertices in object (238, Optimum is > 256) 
 terrain_cranerope-High vertex to face ratio (2.946970, Optimum is < 2.000000) - poor stripping 
 collision_Dog_jk-Low number of vertices in object (8, Optimum is > 256) 
 terrain_I-beam-collision_jk-Low number of vertices in object (16, Optimum is > 256) 
 EditObj_qpipe_10-Low number of vertices in object (36, Optimum is > 256) 
 EditObj_qpipe_10IC-Low number of vertices in object (80, Optimum is > 256) 
 EditObj_Pole_Center-Low number of vertices in object (30, Optimum is > 256) 
 Editobj_kicker_5-Low number of vertices in object (27, Optimum is > 256) 
 Editobj_kicker_5-High vertex to face ratio (2.055556, Optimum is < 2.000000) - poor stripping 
 EditObj_srails_smcurve_hi-Low number of vertices in object (88, Optimum is > 256) 
 collision_srails_smcurve_hi-Low number of vertices in object (78, Optimum is > 256) 
 EditObj_rail_high-Low number of vertices in object (38, Optimum is > 256) 
 collision_rail_high-Low number of vertices in object (19, Optimum is > 256) 
 collision_rail_high-High vertex to face ratio (2.428571, Optimum is < 2.000000) - poor stripping 
 EditObj_spine_2.5-Low number of vertices in object (61, Optimum is > 256) 
 EditObj_spine_2.5-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 decal_spine_2.5-Low number of vertices in object (8, Optimum is > 256) 
 decal_spine_2.5-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_uturn02-Low number of vertices in object (132, Optimum is > 256) 
 terrain_cranechain-Low number of vertices in object (171, Optimum is > 256) 
 terrain_secret01-Low number of vertices in object (110, Optimum is > 256) 
 decal_scars_cp01-Low number of vertices in object (8, Optimum is > 256) 
 decal_scars_cp02-Low number of vertices in object (8, Optimum is > 256) 
 decal_switches_cp03-Low number of vertices in object (4, Optimum is > 256) 
 decal_switches_cp02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_supportbeam_cp01-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp01-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp02-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp02-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp03-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp03-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp04-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp04-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp05-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp05-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp06-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp06-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp07-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp07-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp08-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp08-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp09-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp09-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp10-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp10-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp11-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp11-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp12-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp12-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp13-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp13-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp14-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp14-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp15-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp15-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp16-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp16-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp17-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp17-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp18-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp18-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp19-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp19-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp20-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp20-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp21-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp21-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp22-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp22-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp23-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp23-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp24-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp24-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp25-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp25-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp26-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp26-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp27-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp27-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp28-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp28-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp29-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp29-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp30-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp30-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp31-Low number of vertices in object (54, Optimum is > 256) 
 terrain_supportbeam_cp31-High vertex to face ratio (2.416667, Optimum is < 2.000000) - poor stripping 
 terrain_supportbeam_cp32-Low number of vertices in object (26, Optimum is > 256) 
 terrain_supportbeam_cp32-High vertex to face ratio (3.333333, Optimum is < 2.000000) - poor stripping 
 terrain_roof_cp01-Low number of vertices in object (49, Optimum is > 256) 
 terrain_roof_cp05-Low number of vertices in object (42, Optimum is > 256) 
 terrain_roof_cp04-Low number of vertices in object (49, Optimum is > 256) 
 terrain_roof_cp03-Low number of vertices in object (49, Optimum is > 256) 
 terrain_roof_cp02-Low number of vertices in object (49, Optimum is > 256) 
 terrain_roof_cp08-Low number of vertices in object (42, Optimum is > 256) 
 terrain_roof_cp07-Low number of vertices in object (42, Optimum is > 256) 
 terrain_roof_cp06-Low number of vertices in object (42, Optimum is > 256) 
 terrain_track-robots_cp03-Low number of vertices in object (56, Optimum is > 256) 
 terrain_track-robots_cp10-Low number of vertices in object (42, Optimum is > 256) 
 terrain_ramp_cp03-Low number of vertices in object (14, Optimum is > 256) 
 terrain_ramp_cp03-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_ramp_cp04-Low number of vertices in object (14, Optimum is > 256) 
 terrain_ramp_cp04-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 terrain_elev-catwalk-curve_cp-Low number of vertices in object (248, Optimum is > 256) 
 terrain_catwalk_cp02-Low number of vertices in object (148, Optimum is > 256) 
 terrain_catwalk_cp02-High vertex to face ratio (2.642857, Optimum is < 2.000000) - poor stripping 
 collision_catwalk_cp02-Low number of vertices in object (64, Optimum is > 256) 
 collision_catwalk_cp02-High vertex to face ratio (2.937500, Optimum is < 2.000000) - poor stripping 
 scriptObj_qpipeUnderGlass-Low number of vertices in object (64, Optimum is > 256) 
 PropDef_vert-truss_short_carplant-Low number of vertices in object (142, Optimum is > 256) 
 PropDef_vert-truss_short_carplant-High vertex to face ratio (2.098039, Optimum is < 2.000000) - poor stripping 
 PropDef_vertical-truss_cp-Low number of vertices in object (134, Optimum is > 256) 
 PropDef_vertical-truss_cp-High vertex to face ratio (2.136364, Optimum is < 2.000000) - poor stripping 
 terrain_grind-platfrm_cp02-Low number of vertices in object (23, Optimum is > 256) 
 terrain_elev-catwalk_cp-High vertex to face ratio (2.219298, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk_cp03-Low number of vertices in object (117, Optimum is > 256) 
 terrain_catwalk_cp03-High vertex to face ratio (2.254237, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk_cp04-Low number of vertices in object (183, Optimum is > 256) 
 terrain_catwalk_cp04-High vertex to face ratio (2.351648, Optimum is < 2.000000) - poor stripping 
 terrain_tunnel_cp-Low number of vertices in object (47, Optimum is > 256) 
 terrain_ground_cp01-Low number of vertices in object (192, Optimum is > 256) 
 decal_oilstain_cp04-Low number of vertices in object (18, Optimum is > 256) 
 terrain_ground_cp03-Low number of vertices in object (197, Optimum is > 256) 
 terrain_ground_cp04-Low number of vertices in object (240, Optimum is > 256) 
 decal_oilstain_cp03-Low number of vertices in object (45, Optimum is > 256) 
 terrain_ground_cp02-Low number of vertices in object (162, Optimum is > 256) 
 decal_floor-strip06-Low number of vertices in object (32, Optimum is > 256) 
 decal_floor-strip06-High vertex to face ratio (2.250000, Optimum is < 2.000000) - poor stripping 
 PropDef_half-truss_cp-Low number of vertices in object (132, Optimum is > 256) 
 PropDef_half-truss_cp-High vertex to face ratio (2.022222, Optimum is < 2.000000) - poor stripping 
 carDef_grapplerA-High vertex to face ratio (2.305970, Optimum is < 2.000000) - poor stripping 
 decal_floor-strip04-Low number of vertices in object (22, Optimum is > 256) 
 decal_floor-strip05-Low number of vertices in object (18, Optimum is > 256) 
 decal_floor-strip01-Low number of vertices in object (16, Optimum is > 256) 
 decal_floor-strip02-Low number of vertices in object (20, Optimum is > 256) 
 decal_floor-strip03-Low number of vertices in object (12, Optimum is > 256) 
 decal_floor-strip03-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 decal_oilstain_cp01-Low number of vertices in object (23, Optimum is > 256) 
 decal_oilstain_cp02-Low number of vertices in object (38, Optimum is > 256) 
 terrain_half-pipe_cp01-Low number of vertices in object (95, Optimum is > 256) 
 decal_logo_cp07-Low number of vertices in object (6, Optimum is > 256) 
 decal_logo_cp08-Low number of vertices in object (6, Optimum is > 256) 
 decal_logo_cp09-Low number of vertices in object (6, Optimum is > 256) 
 decal_logo_cp10-Low number of vertices in object (6, Optimum is > 256) 
 terrain_fancollision-Low number of vertices in object (141, Optimum is > 256) 
 terrain_fancollision-High vertex to face ratio (2.164835, Optimum is < 2.000000) - poor stripping 
 terrain_qpipe_cp01-Low number of vertices in object (68, Optimum is > 256) 
 PropDef_arm-support-Low number of vertices in object (56, Optimum is > 256) 
 PropDef_arm-support-High vertex to face ratio (2.022727, Optimum is < 2.000000) - poor stripping 
 terrain_elevator-track_cp-Low number of vertices in object (80, Optimum is > 256) 
 terrain_grind-track_cp03-Low number of vertices in object (56, Optimum is > 256) 
 terrain_grind-track_cp03-High vertex to face ratio (2.131579, Optimum is < 2.000000) - poor stripping 
 terrain_susp-track-tires_cp-Low number of vertices in object (207, Optimum is > 256) 
 terrain_grind-track_cp02-Low number of vertices in object (154, Optimum is > 256) 
 terrain_track-extend_cp02-Low number of vertices in object (79, Optimum is > 256) 
 terrain_track-extend_cp03-Low number of vertices in object (66, Optimum is > 256) 
 terrain_ramp-block_cp01-Low number of vertices in object (20, Optimum is > 256) 
 terrain_ramp-block_cp01-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_ramp-block_cp02-Low number of vertices in object (10, Optimum is > 256) 
 terrain_ramp-block_cp02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 PropDef_susp-lamp_cp-Low number of vertices in object (133, Optimum is > 256) 
 PropDef_susp-lamp_cp-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping 
 terrain_susp-lamp_sp01-Low number of vertices in object (133, Optimum is > 256) 
 terrain_susp-lamp_sp01-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping 
 terrain_susp-lamp_sp02-Low number of vertices in object (133, Optimum is > 256) 
 terrain_susp-lamp_sp02-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping 
 terrain_susp-lamp_sp04-Low number of vertices in object (133, Optimum is > 256) 
 terrain_susp-lamp_sp04-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping 
 terrain_susp-lamp_sp03-Low number of vertices in object (133, Optimum is > 256) 
 terrain_susp-lamp_sp03-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping 
 terrain_susp-lamp_sp05-Low number of vertices in object (133, Optimum is > 256) 
 terrain_susp-lamp_sp05-High vertex to face ratio (2.382979, Optimum is < 2.000000) - poor stripping 
 PropDef_bow-truss-Low number of vertices in object (208, Optimum is > 256) 
 PropDef_bow-truss-High vertex to face ratio (2.393939, Optimum is < 2.000000) - poor stripping 
 terrain_hose_cp01-Low number of vertices in object (43, Optimum is > 256) 
 PropDef_wall-lightA_cp-Low number of vertices in object (121, Optimum is > 256) 
 PropDef_wall-lightB_cp-Low number of vertices in object (32, Optimum is > 256) 
 PropDef_wall-lightB_cp-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 carDef_grapplerB-High vertex to face ratio (2.661360, Optimum is < 2.000000) - poor stripping 
 glassDef_cageA-Low number of vertices in object (8, Optimum is > 256) 
 terrain_DummySpine01-Low number of vertices in object (34, Optimum is > 256) 
 terrain_DummySpine01-High vertex to face ratio (2.600000, Optimum is < 2.000000) - poor stripping 
 glassDef_pipe-Low number of vertices in object (4, Optimum is > 256) 
 terrain_grind_cp04-Low number of vertices in object (215, Optimum is > 256) 
 terrain_grind_cp05-Low number of vertices in object (97, Optimum is > 256) 
 terrain_grind_cp03-Low number of vertices in object (146, Optimum is > 256) 
 terrain_grind_cp02-High vertex to face ratio (2.103053, Optimum is < 2.000000) - poor stripping 
 terrain_collision_cp06-Low number of vertices in object (25, Optimum is > 256) 
 terrain_collision_cp06-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping 
 terrain_grind_cp01-High vertex to face ratio (2.029412, Optimum is < 2.000000) - poor stripping 
 terrain_grind_cp08-Low number of vertices in object (199, Optimum is > 256) 
 terrain_grind_cp08-High vertex to face ratio (2.015789, Optimum is < 2.000000) - poor stripping 
 glassDef_cageD-Low number of vertices in object (8, Optimum is > 256) 
 glassDef_cageE-Low number of vertices in object (8, Optimum is > 256) 
 glassDef_cageF-Low number of vertices in object (8, Optimum is > 256) 
 glassDef_cageC-Low number of vertices in object (8, Optimum is > 256) 
 glassDef_cageB-Low number of vertices in object (8, Optimum is > 256) 
 glassDef_wall-lightB-Low number of vertices in object (4, Optimum is > 256) 
 terrain_track-robots_cp12-Low number of vertices in object (42, Optimum is > 256) 
 terrain_grindline-elev_cp01-High vertex to face ratio (2.628099, Optimum is < 2.000000) - poor stripping 
 terrain_grindline-elev_cp02-Low number of vertices in object (153, Optimum is > 256) 
 terrain_grindline-elev_cp03-Low number of vertices in object (53, Optimum is > 256) 
 terrain_grindline-elev_cp04-Low number of vertices in object (93, Optimum is > 256) 
 terrain_grind-comp_cp01-Low number of vertices in object (106, Optimum is > 256) 
 terrain_column_cp04-Low number of vertices in object (70, Optimum is > 256) 
 terrain_column_cp06-Low number of vertices in object (70, Optimum is > 256) 
 terrain_column_cp08-Low number of vertices in object (70, Optimum is > 256) 
 terrain_column_cp10-Low number of vertices in object (70, Optimum is > 256) 
 terrain_column_cp13-Low number of vertices in object (70, Optimum is > 256) 
 terrain_column_cp15-Low number of vertices in object (70, Optimum is > 256) 
 terrain_column_cp17-Low number of vertices in object (70, Optimum is > 256) 
 ScriptObj_bowlcollisionA-Low number of vertices in object (103, Optimum is > 256) 
 ScriptObj_bowlcollisionA-High vertex to face ratio (2.139130, Optimum is < 2.000000) - poor stripping 
 ScriptObj_bowlcollisionB-Low number of vertices in object (163, Optimum is > 256) 
 terrain_grind-comp_cp02-Low number of vertices in object (89, Optimum is > 256) 
 terrain_pole_cp-Low number of vertices in object (48, Optimum is > 256) 
 terrain_shadow_cp02-Low number of vertices in object (6, Optimum is > 256) 
 terrain_shadow_cp04-Low number of vertices in object (8, Optimum is > 256) 
 terrain_shadow_cp04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_shadow_cp03-Low number of vertices in object (27, Optimum is > 256) 
 carDef_newcar-High vertex to face ratio (2.168317, Optimum is < 2.000000) - poor stripping 
 collision_newcar-Low number of vertices in object (56, Optimum is > 256) 
 collision_newcar-High vertex to face ratio (2.022727, Optimum is < 2.000000) - poor stripping 
 terrain_shadow_cp01-Low number of vertices in object (15, Optimum is > 256) 
 terrain_shadow_cp01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_wash-floor_cp-Low number of vertices in object (56, Optimum is > 256) 
 terrain_shadow_cp05-Low number of vertices in object (114, Optimum is > 256) 
 terrain_shadow_cp05-High vertex to face ratio (2.095238, Optimum is < 2.000000) - poor stripping 
 terrain_wall-ext_cp02-Low number of vertices in object (24, Optimum is > 256) 
 terrain_SPrail04-Low number of vertices in object (174, Optimum is > 256) 
 terrain_SPrail04-High vertex to face ratio (3.476744, Optimum is < 2.000000) - poor stripping 
 terrain_sp_qpipe01-Low number of vertices in object (30, Optimum is > 256) 
 terrain_sp_spine02-Low number of vertices in object (48, Optimum is > 256) 
 decal_sp_spine02-Low number of vertices in object (30, Optimum is > 256) 
 terrain_sp_spine01-Low number of vertices in object (42, Optimum is > 256) 
 decal_sp_spine01-Low number of vertices in object (15, Optimum is > 256) 
 terrain_SPrail01-Low number of vertices in object (146, Optimum is > 256) 
 collision_SPrail01-Low number of vertices in object (24, Optimum is > 256) 
 collision_SPrail01-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping 
 terrain_SPrail05-High vertex to face ratio (2.087649, Optimum is < 2.000000) - poor stripping 
 collision_SPrail05-Low number of vertices in object (138, Optimum is > 256) 
 collision_SPrail05-High vertex to face ratio (2.908163, Optimum is < 2.000000) - poor stripping 
 terrain_SPrail03-Low number of vertices in object (215, Optimum is > 256) 
 collision_SPrail03-Low number of vertices in object (91, Optimum is > 256) 
 collision_SPrail03-High vertex to face ratio (3.030303, Optimum is < 2.000000) - poor stripping 
 terrain_track-robots_cp04-Low number of vertices in object (56, Optimum is > 256) 
 terrain_carport-end-Low number of vertices in object (127, Optimum is > 256) 
 terrain_full-track_cp01-Low number of vertices in object (168, Optimum is > 256) 
 terrain_full-track_cp01-High vertex to face ratio (2.727273, Optimum is < 2.000000) - poor stripping 
 collision_full-track_cp01-Low number of vertices in object (28, Optimum is > 256) 
 collision_full-track_cp01-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_platform-wall_cp-Low number of vertices in object (81, Optimum is > 256) 
 terrain_carshow_cp-Low number of vertices in object (186, Optimum is > 256) 
 terrain_Scoreboard-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Scoreboard-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 decal_logo_cp01-Low number of vertices in object (9, Optimum is > 256) 
 decal_logo_cp02-Low number of vertices in object (12, Optimum is > 256) 
 terrain_grind-platfrm_cp03-Low number of vertices in object (34, Optimum is > 256) 
 terrain_grind-platfrm_cp03-High vertex to face ratio (2.350000, Optimum is < 2.000000) - poor stripping 
 terrain_pipe-wall_cp03-Low number of vertices in object (76, Optimum is > 256) 
 terrain_grind-platfrm_cp04-Low number of vertices in object (48, Optimum is > 256) 
 terrain_grind-platfrm_cp04-High vertex to face ratio (2.233333, Optimum is < 2.000000) - poor stripping 
 terrain_pipe-wall_cp01-Low number of vertices in object (122, Optimum is > 256) 
 terrain_pipe-corner_cp01-Low number of vertices in object (104, Optimum is > 256) 
 terrain_fanframe-High vertex to face ratio (2.042433, Optimum is < 2.000000) - poor stripping 
 decal_sign_cp01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_grind-platfrm_cp05-Low number of vertices in object (93, Optimum is > 256) 
 terrain_grind-platfrm_cp06-Low number of vertices in object (99, Optimum is > 256) 
 terrain_grind-platfrm_cp06-High vertex to face ratio (2.138462, Optimum is < 2.000000) - poor stripping 
 terrain_fence-skpark_cp02-High vertex to face ratio (2.606667, Optimum is < 2.000000) - poor stripping 
 collision_fence-skpark_cp02-Low number of vertices in object (106, Optimum is > 256) 
 collision_fence-skpark_cp02-High vertex to face ratio (2.944444, Optimum is < 2.000000) - poor stripping 
 terrain_fence-skpark_cp01-Low number of vertices in object (180, Optimum is > 256) 
 collision_fence-skpark_cp01-Low number of vertices in object (16, Optimum is > 256) 
 collision_fence-skpark_cp01-High vertex to face ratio (2.750000, Optimum is < 2.000000) - poor stripping 
 terrain_fence-skpark_cp03-Low number of vertices in object (100, Optimum is > 256) 
 collision_fence-skpark_cp03-Low number of vertices in object (8, Optimum is > 256) 
 collision_fence-skpark_cp03-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_fence-skpark_cp04-Low number of vertices in object (108, Optimum is > 256) 
 collision_fence-skpark_cp04-Low number of vertices in object (24, Optimum is > 256) 
 collision_fence-skpark_cp04-High vertex to face ratio (2.833333, Optimum is < 2.000000) - poor stripping 
 terrain_wall_cp04-Low number of vertices in object (166, Optimum is > 256) 
 decal_sign_cp02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_track_cp02-Low number of vertices in object (94, Optimum is > 256) 
 terrain_track_cp02-High vertex to face ratio (2.375000, Optimum is < 2.000000) - poor stripping 
 collision_track_cp02-Low number of vertices in object (28, Optimum is > 256) 
 collision_track_cp02-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_track_cp04-Low number of vertices in object (118, Optimum is > 256) 
 terrain_track_cp04-High vertex to face ratio (2.485294, Optimum is < 2.000000) - poor stripping 
 collision_track_cp04-Low number of vertices in object (56, Optimum is > 256) 
 collision_track_cp04-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_track_cp01-Low number of vertices in object (192, Optimum is > 256) 
 terrain_track_cp01-High vertex to face ratio (2.159722, Optimum is < 2.000000) - poor stripping 
 collision_track_cp01-Low number of vertices in object (90, Optimum is > 256) 
 collision_track_cp01-High vertex to face ratio (2.157895, Optimum is < 2.000000) - poor stripping 
 terrain_track_cp05-Low number of vertices in object (141, Optimum is > 256) 
 terrain_track_cp05-High vertex to face ratio (2.354167, Optimum is < 2.000000) - poor stripping 
 collision_track_cp05-Low number of vertices in object (50, Optimum is > 256) 
 terrain_wall_support-Low number of vertices in object (36, Optimum is > 256) 
 terrain_track_cp03-Low number of vertices in object (96, Optimum is > 256) 
 terrain_track_cp03-High vertex to face ratio (2.296875, Optimum is < 2.000000) - poor stripping 
 collision_track_cp03-Low number of vertices in object (56, Optimum is > 256) 
 collision_track_cp03-High vertex to face ratio (2.928571, Optimum is < 2.000000) - poor stripping 
 terrain_wall_cp03-Low number of vertices in object (159, Optimum is > 256) 
 terrain_rhythm_cp-Low number of vertices in object (79, Optimum is > 256) 
 decal_skatepark_cp01-Low number of vertices in object (11, Optimum is > 256) 
 decal_skatepark_cp01-High vertex to face ratio (3.200000, Optimum is < 2.000000) - poor stripping 
 terrain_spbridgecenter-Low number of vertices in object (155, Optimum is > 256) 
 terrain_spbridgecenter-High vertex to face ratio (3.423077, Optimum is < 2.000000) - poor stripping 
 decal_skatepark_cp03-Low number of vertices in object (4, Optimum is > 256) 
 decal_skatepark_cp02-Low number of vertices in object (4, Optimum is > 256) 
 terrain_spbridge03-Low number of vertices in object (220, Optimum is > 256) 
 terrain_corner-track_cp01-High vertex to face ratio (2.032787, Optimum is < 2.000000) - poor stripping 
 collision_corner-track_cp01-Low number of vertices in object (222, Optimum is > 256) 
 collision_corner-track_cp01-High vertex to face ratio (3.026316, Optimum is < 2.000000) - poor stripping 
 terrain_catwalk_cp01-High vertex to face ratio (2.917808, Optimum is < 2.000000) - poor stripping 
 terrain_corner-track_cp02-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 collision_corner-track_cp02-Low number of vertices in object (168, Optimum is > 256) 
 collision_corner-track_cp02-High vertex to face ratio (2.976190, Optimum is < 2.000000) - poor stripping 
 terrain_corner-track_cp03-High vertex to face ratio (2.083333, Optimum is < 2.000000) - poor stripping 
 collision_corner-track_cp03-Low number of vertices in object (168, Optimum is > 256) 
 collision_corner-track_cp03-High vertex to face ratio (2.976190, Optimum is < 2.000000) - poor stripping 
 collision_corner-track_cp04-Low number of vertices in object (224, Optimum is > 256) 
 collision_corner-track_cp04-High vertex to face ratio (2.982143, Optimum is < 2.000000) - poor stripping 
 scriptObj_catwalk-High vertex to face ratio (2.778571, Optimum is < 2.000000) - poor stripping 
 decal_stripes_cp02-Low number of vertices in object (4, Optimum is > 256) 
 decal_stripes_cp01-Low number of vertices in object (4, Optimum is > 256) 
 decal_stripes_cp03-Low number of vertices in object (4, Optimum is > 256) 
 terrain_grind-platfrm_cp01-Low number of vertices in object (52, Optimum is > 256) 
 terrain_sp_qpipe05-Low number of vertices in object (116, Optimum is > 256) 
 decal_sp_qpipe05-Low number of vertices in object (30, Optimum is > 256) 
 terrain_sp_qpipe03-Low number of vertices in object (88, Optimum is > 256) 
 decal_spine01-Low number of vertices in object (20, Optimum is > 256) 
 decal_spine02-Low number of vertices in object (20, Optimum is > 256) 
 decal_spine03-Low number of vertices in object (20, Optimum is > 256) 
 decal_spine04-Low number of vertices in object (20, Optimum is > 256) 
 terrain_full-track_cp02-Low number of vertices in object (152, Optimum is > 256) 
 terrain_full-track_cp02-High vertex to face ratio (2.700000, Optimum is < 2.000000) - poor stripping 
 collision_full-track_cp02-Low number of vertices in object (28, Optimum is > 256) 
 collision_full-track_cp02-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_full-track_cp03-Low number of vertices in object (168, Optimum is > 256) 
 terrain_full-track_cp03-High vertex to face ratio (2.727273, Optimum is < 2.000000) - poor stripping 
 collision_full-track_cp03-Low number of vertices in object (28, Optimum is > 256) 
 collision_full-track_cp03-High vertex to face ratio (2.857143, Optimum is < 2.000000) - poor stripping 
 terrain_full-track_cp04-Low number of vertices in object (64, Optimum is > 256) 
 terrain_full-track_cp04-High vertex to face ratio (2.388889, Optimum is < 2.000000) - poor stripping 
 collision_full-track_cp04-Low number of vertices in object (59, Optimum is > 256) 
 collision_full-track_cp04-High vertex to face ratio (3.034483, Optimum is < 2.000000) - poor stripping 
 terrain_full-track_cp05-Low number of vertices in object (116, Optimum is > 256) 
 terrain_full-track_cp05-High vertex to face ratio (2.612903, Optimum is < 2.000000) - poor stripping 
 collision_full-track_cp05-Low number of vertices in object (84, Optimum is > 256) 
 collision_full-track_cp05-High vertex to face ratio (2.952381, Optimum is < 2.000000) - poor stripping 
 terrain_full-track_cp06-Low number of vertices in object (164, Optimum is > 256) 
 terrain_full-track_cp06-High vertex to face ratio (2.720930, Optimum is < 2.000000) - poor stripping 
 collision_full-track_cp06-Low number of vertices in object (65, Optimum is > 256) 
 collision_full-track_cp06-High vertex to face ratio (3.032258, Optimum is < 2.000000) - poor stripping 
 decal_brush-track02-Low number of vertices in object (4, Optimum is > 256) 
 decal_brush-track01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_collision_cp02-Low number of vertices in object (25, Optimum is > 256) 
 terrain_collision_cp02-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping 
 terrain_collision_cp03-Low number of vertices in object (24, Optimum is > 256) 
 terrain_collision_cp03-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping 
 terrain_collision_cp06-Low number of vertices in object (25, Optimum is > 256) 
 terrain_collision_cp06-High vertex to face ratio (2.380952, Optimum is < 2.000000) - poor stripping 
 terrain_collision_cp04-Low number of vertices in object (61, Optimum is > 256) 
 terrain_collision_cp04-High vertex to face ratio (2.444444, Optimum is < 2.000000) - poor stripping 
 terrain_collision_cp05-Low number of vertices in object (87, Optimum is > 256) 
 terrain_collision_cp05-High vertex to face ratio (2.357143, Optimum is < 2.000000) - poor stripping 
 terrain_ramp_cp05-Low number of vertices in object (7, Optimum is > 256) 
 terrain_ramp_cp05-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_ramp_cp01-Low number of vertices in object (10, Optimum is > 256) 
 terrain_ramp_cp01-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_ramp_cp02-Low number of vertices in object (10, Optimum is > 256) 
 terrain_ramp_cp02-High vertex to face ratio (3.250000, Optimum is < 2.000000) - poor stripping 
 terrain_ground-track_cp01-High vertex to face ratio (2.211129, Optimum is < 2.000000) - poor stripping 
 decal_sign_cp03-Low number of vertices in object (4, Optimum is > 256) 
 decal_logo_cp11-Low number of vertices in object (6, Optimum is > 256) 
 decal_logo_cp12-Low number of vertices in object (6, Optimum is > 256) 
 decal_logo_cp13-Low number of vertices in object (6, Optimum is > 256) 
 decal_scars_cp04-Low number of vertices in object (4, Optimum is > 256) 
 decal_scars_cp05-Low number of vertices in object (4, Optimum is > 256) 
 terrain_hose_cp02-Low number of vertices in object (34, Optimum is > 256) 
 terrain_hose_cp03-Low number of vertices in object (34, Optimum is > 256) 
 terrain_comp-bowl_cp-Low number of vertices in object (126, Optimum is > 256) 
 decal_logo_cp03-Low number of vertices in object (12, Optimum is > 256) 
 decal_logo_cp04-Low number of vertices in object (12, Optimum is > 256) 
 decal_logo_cp05-Low number of vertices in object (4, Optimum is > 256) 
 decal_logo_cp06-Low number of vertices in object (4, Optimum is > 256) 
 terrain_screen-collision_cp-Low number of vertices in object (8, Optimum is > 256) 
 terrain_sp_qpipe02-Low number of vertices in object (35, Optimum is > 256) 
 scriptobj_pipeWallcp02-Low number of vertices in object (35, Optimum is > 256) 
 scriptobj_respawn-Low number of vertices in object (8, Optimum is > 256) 
 terrain_doorframe_airlock01-Low number of vertices in object (33, Optimum is > 256) 
 terrain_doorframe_airlock01-High vertex to face ratio (2.285714, Optimum is < 2.000000) - poor stripping 
 terrain_collision-glassframe-Low number of vertices in object (40, Optimum is > 256) 
 terrain_exit-secret-Low number of vertices in object (109, Optimum is > 256) 
 decal_switches_cp01-Low number of vertices in object (4, Optimum is > 256) 
 terrain_exitsign-Low number of vertices in object (24, Optimum is > 256) 
 terrain_exitsign-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_PunchClock_cp-Low number of vertices in object (32, Optimum is > 256) 
 terrain_PunchClock_cp-High vertex to face ratio (2.090909, Optimum is < 2.000000) - poor stripping 
 terrain_pipe-wall_cp02-Low number of vertices in object (45, Optimum is > 256) 
 PropDef_LockIndustrial-Low number of vertices in object (115, Optimum is > 256) 
 PropDef_Chris-Low number of vertices in object (181, Optimum is > 256) 
  
 -END- 
 - EOF - 
